It's an impressive card in a black-red deck. If
you get two out, each one becomes a 6/3 by merit
of the other one giving it +2/+2, to say nothing
of the fact that any other black/red creatures
would be getting +4/+4. The anti-targeting
clause makes it painful to remove as well,
assuming your opponent even has targeted
removal. The only trouble is its 1 toughness. If
it attacks, there's a good shot it's going down.
And most players will likely recognize that if
they have a kill spell when it comes down, it's
probably better to just eat the 4 damage now
than to take that much more in combat damage for
letting it live. Given that it dies to so many
things, including Fledgeling Mawcor, that's a
problem.
Constructed- 3.5
Casual- 4
Limited- 4
David Fanany
Player since
1995
Ashenmoor Liege
4/1 is a little fragile, but strong enough to
defeat most common creatures in the combat step.
The ability that punishes your opponent for
targeting him is exciting to me, too. Red/black
is a very strong combination in Shadowmoor
limited play, and this is where the Liege will
probably be the most useful - but at the same
time, don't forget that Lorwyn had a lot of red
and black Elementals, too.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Ashenmoor Liege
The series of Liege's is rather fun. I don't
think any will see play much outside of the
block constructed but who really knows. I like
the fact that he might guarantee 4 life lost
from the opponent as soon as he is played. For 4
mana that is not a bad investment on its own
(Char, Flame Javalin, etc...). The fact that he
might seriously boost up your fighting team
works for a nice surprise boost as well. He will
see play.
Constructed: 3
Casual: 3
Limited: 4
PsychoAnime
#1
Magic Noob in Canada since 2002
Ashenmoor Liege
It's exam time so reviews will be really direct.
If a card is obviously bad, I'll just say so and
move on.
4/1 for 4 mana is very bad. It probably won't be
attacking. If your opponent gets rid of it, like
with Peppersmoke, they take 4 life. I think 4
life is ok when I'm trading a 1 mana card for a
4 mana card. I can also just choose to not kill
it if it's not doing anything important. It's
not that bad, and it can win games but just
another toughness makes it so much better.
Constructed: 2.5/5
Casual: 3/5
Limited: 3.5/5
Aethereal
Wednesday -
Ashenmoor Liege
An interesting card, he boosts your guys but is
pretty frail himself. You probably shouldn't
bother attacking with him unless your opponent
has no guys of his own (where's the first
strike?). Unfortunately, he is easily killed.
Any board sweeper will do him in without costing
them 4 life, and most people probably won't mind
taking the 4 life if it means eliminating a
potentially major threat.
In limited, good if you're black/red, but he
still needs first strike. Just think of it as a
Crusade for your red/black guys.