Quash that can hit anything, not just instants
and sorceries. The problem is that this thing
costs 5 mana. It is awfully hard to leave 5 mana
up just for a counterspell, even if it does
proceed to strip the rest of the copies out of
their deck. I don't see this getting any play in
constructed because of the high cost; you want
your counters to be 4 mana at most, and only if
they have a worthwhile bonus attached. Just play
Extirpate instead if you really feel like you
need to shut down their deck.
In limited, this is crap. It's highly unlikely
they'll have more than 1-2 copies of the card
you counter, and leaving mana up for this slows
you down.
Constructed - 2
Casual - 1.5
Limited - 1
David Fanany
Player since
1995
Counterbore
Quash was good. Scour. Lobotomy was good.
Cranial Extraction was good. I think Counterbore
will be good too. The cost is high, but the
ability is really worth it. Any control deck
with a lot of mana should at least consider this
card - something like Tron, or a re-emergence of
Solar Flare could play it quite easily and
cripple another control or mid-range deck in the
process.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Counterbore
Those who read my reviews, know I love blue.
This is a great counter. 5 is expensive
though. Leaving 5 mana open really means dead
turns. Unless you have really set yourself up
this counter is hard to use. While its effect
is fantastic, it may really be too difficult to
pull off. This is possibly a 1 of in a
sideboard. With that said, who would not mind
getting rid of all copies of wrath, or tooth, or
any combo piece?
Constructed: 2
Casual: 3
Limited: 2
PsychoAnime
#1
Magic Noob in Canada since 2002
Counterbore
A 5 or higher mana counterspell is unplayable
(well, except Draining Whelk which saw some play
for a short while), but unlike Draining Whelk,
the secondary effect isn't enough to justify its
cost.
Trade this card for huge amounts while you can.
The card is playable, but it is terribly
expensive. It should stabilize at a decent
value, but it's definitely overhyped right now.
Historically, all of the "lobotomy" cards
haven't had a huge pact, nor have they really
caught on in competitive game. In casual games,
these cards are much stronger and entertaining.
Constructed: 3
Casual: 3.5
Limited: 2
v0rac10u5
Counterbore
In constructed, this will probably
be another good card without a good deck. It
seems ideally suited to hose Reveillark, but
Reveillark is the only deck that can really play
the card, as Faeries already have a four-drop
counter in Cryptic Command.
In limited, this card is rather bad.
Your opponent isn’t likely to have copies of a
card and counterspells that cost that much
typically sit it out on the sidelines.
Constructed: 1
Casual: 2
Limited: 1
Miguel
Counterbore
Constructed: Blue always gets a good counter
spell in some form or another. This one is
awesome. Just a little on the expensive side but
it has the Quash ability, but for any spell
played not just Sorceries and Instants. Mid to
Late game it is great. It will get rid of the
Demigod of Revenge and all of his buddies.
Casual: Some players who play blue will really
like this card. Others will hate it.
Limited: I solid counter spell is really good
for Sealed and Draft. The ability not that great
because there will not be more than one copy of
each card in their deck. For draft there is more
of a chance to see more than one copy of a
certain good card in their deck.
Constructed: 4
Casual: 2
Limited: 3
Miguel
BMoor
Counterbore
Five mana for a counterspell
is just too much-- unless you're playing control
so strongly that you don't ever intend to need
to tap mana on your own turn, you likely will
never have five mana convniently open when that
crucial combo piece comes down. Then
again, Reveillark decks are still raging, and
they are notoriously hard to stop, and this
would pretty much cripple them to the point of
no return, so maybe it's worth thinking about.