This card can fairly easily kill two creatures
for 3R. Any one card that can handle two cards
of the opponents is worth looking at. Granted,
it may have trouble finding two targets, and
maybe a little more finding two that will both
be killed, but it's worth playing even so.
Remember, Tarmogoyf doesn't share a creature
type with anything else that gets played in
Standard, even if you do have a problem finding
a creature big enough to kill it and small
enough to die from it. Ironically, casual play
is where this shines. Even though tribal decks
are more common there, so is multiplayer. If
everyone at the table is playing tribal decks,
are they all playing the same tribe?
Constructed- 3
Casual- 3.5
Limited- 3.5
David Fanany
Player since
1995
Rival's Duel
This doesn't seem very reliable as a way to
damage creatures; even in limited, there are
enough changelings in the Lorwyn block that a
lot of the time, it simply won't be possible to
damage anything. If you think everyone at your
table has drafted a different tribe, use it
early and often. Otherwise, you have better
options.
Constructed: 1/5
Casual: 2/5
Limited: 2/5
Arcane
Rival’s Duel
Constructed: There’s no way at any constructed
level format that I could see myself running
such a circumstantial card as a piece of
removal. I need to pay 4 mana, and have a
creature stronger than my opponents’? Oh and
they have to be different creature types? Wow no
thanks, I’ll pass.
Casual: In casual deck space is at a premium and
every card has to go above and beyond its
function to make it more versatile at the
kitchen table when anything and everything can
potentially come up. This piece of “removal”
isn’t reliable enough to do what you want.
Contested Cliffs worked because Beasts are
generally large creatures and the effect was
reusable every turn (for a cheaper cost I might
add). This wishes it was half as good but falls
way too short.
Limited: Pass unless you’re really, really hard
up for removal. Too many changelings in the
format (plus tricks that add creatures types to
other cards) that are going to make this card
useless because either you don’t have a creature
to use it on because it shares a creature type
with all your opponents or vice versa. That and
it’s a hefty investment of mana on your own turn
that has the potential of backfiring and killing
your own creature and turning this into a 2 for
1 or even 2 for 0 in your opponent’s favor
thanks to the Reinforce ability.
Constructed: 1
Causal: 1
Limited: 1
PsychoAnime
#1
Magic Noob in Canada since 2002
Rival's Duel
There's no use for this is constructed because
there's enough removal to make this completely
useless. In other formats, there's Arena already
so this is also useless. This also costs way too
much just to further make the point that this
card is bad.
In limited, this card is removal, but just a bad
one at that because it doesn't kill anything
big, and if kill anything with this, it means
you already have a bigger creature. Not
completely unplayable though.
Every few sets, they seem to make a card with
this ability. And yet, only a couple of them
have ever been playable. This card isn't awful
though. It at least is able to pull its weight
in limited play. I'd imagine everyone is going
to steer way clear of this card in constructed
play. The only way to use it with any efficiency
in constructed might be with a Giant deck (and
we all know how popular those are lately). Ya
know, in a casual setting, this card is great,
because you can use it to get two creatures that
other players own to kill each other.
Constructed: 1.5
Casual: 4
Limited: 3
Swordmaster13
Tuesday's card
is Rival's Duel. This card selects two creatures
that do not share a creature type at all and
have them deal damage to each other equal to the
other's power. Amoeba Changeling can ensure this
care always has targets, but I don't see why
you'd want to. It is a bit expensive to use at 4
mana and a hard effect to pull off in the first
place with the class matters bit from
Morningtide. Red has much better at turn 4.
I was a big fan of this card when I first played
it in Lorwyn/Morningtide booster draft, I found
it easy enough to find a BIG creature on my side
and a LITTLE creature on their side with no
creature types in common. Better yet, you MIGHT
be able to find two of their creatures with no
types in common, and when you do, you might
score a two-for-one with your humble Rivals’
Duel. After a little work practice, however, I
have to say Rivals’ Duel doesn’t get the job
done well enough, often enough, to be included
in the best draft decks. Might make the cut in a
sealed deck. Rivals’ Duel is even less likely to
work for you in constructed, where decks usually
have creatures of similar creature types.
CONSTRUCTED: 2.0
CASUAL: 2.0
LIMITED: 3.0
v0rac10u5
Rival’s Duel
Rival’s Duel is awful in constructed, mainly
because it costs too much and can only target
creatures. In limited, this card can be sick. It
will usually net you a two for one advantage, by
having your opponent’s two best creatures duel
it out. Good synergy with anything that has
Deathtouch.
ˇ
Constructed: 1
ˇ
Casual: 2
ˇ
Limited: 4
Miguel Silva
Rivals' Duel
Constructed: Not a very good card unless
your are playing tribal or use it in a
Highlander deck.
Casual:
Can be a very interesting for multiplayer
games, you can make two enemies with one
shot.
Why not
stick it on a Panoptic Mirror for all of the
attention in your multiplayer game.
Limited:
Sealed, if I was going Red I might side it
in. Draft, only if it was the only red card
and I am going red. It would be hard to
choose between it and Stomping Slabs. With
my luck and my play group it would be used
against me, so I might have to hate draft it
just to be safe.
Oh look
it's Stuff Doll vs the Darksteel
Colossus....
Constructed: 2
Casual: 4
Limited:
3
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