It's like Threaten and
Lightning Serpent on the same card.In can break through Limited stalemates
and give you a sudden rush of tempo out of
nowhere.Less useful in Constructed, where
opponents tend to be less dependant on creatures
and more likely to have answers, but still good
for an old-fashioned slap in the face.
Constructed- 2.5
Casual- 3
Limited- 3.5
Aethereal
Wednesday - Unwilling Recruit
A pretty expensive card to be sure, but a handy
sideboard or maindeck (probably singleton) card
for the red decks being played right now, as
they play enough land to support it. This can
turn the game around for you, as you steal their
blocker and make it more powerful to boot. This
card requires triple red, though, so it's not
likely to see play outside of a mono red deck.
In limited, I would play this, because you can
steal their bomb and make it bigger. It can
potentially win the game or turn it strongly in
your favor.
Constructed - 3
Casual - 2
Limited - 3
David Fanany
Player since
1995
Unwilling Recruit
Late-game, Unwilling Recruit is often better
than Threaten, packing insult, injury, and
finisher all in one package. It's even more
effective on creatures with lifelink or trample,
and you worry a lot less about blockers (though
with any red steal spell, you shouldn't
generally care about whether or not the creature
will die when it attacks). It also reveals an
exciting new area of design space: take two
cards, glue their abilities together, add mana
cost as appropriate.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Miguel
Wednesday 8-27
Unwilling Recruit
Constructed:
It's a different version of Threaten that lets
you pump the creature. Its 3 red mana makes it
only for red decks. But it can be a surprise way
of pushing threw that extra damage for the win.
Casual:
This is the surprise card for a red deck in
multi-player. I take that creature from player A
and attack player B with it hoping they will
block it and kill it, hopefully.
Limited:
This is an uncommon bomb for any red build. Use
it a the right time to steal one of their bombs
creatures for the win.
Overall a good card for any format. If you know
how to play DC10, it will win the game for you.
It did for me several games.