If you tap three lands to play
it, then on your next turn you'll untap them and
it'll be a 4/4 attacking. And that's
assuming you didn't tap any creatures to attack
with either. This slides perfectly into
the Merfolk aggro deck. Run it, before it
runs over you.
Constructed- 3.5
Casual- 4.5
Limited- 3.5
Aethereal
Thursday - Wake Thrasher
A possible option for the Merfolk decks. He gets
pretty big pretty fast, but on your opponent's
turn he's just a 1/1, leaving him open to be
killed by any sort of burn spell or pinger. He
also has a lot of competition at the 3 drop
slot. This is definitely a card that will
require some playtesting to figure out if it
works well in the deck, but I'm leaning towards
the "no" side.
In limited, he's good but he'll just get chump
blocked all day, and might as well read "this
can't block". I wouldn't pick it that high, but
worth playing anyway.
Constructed - 3
Casual - 3
Limited - 3
David Fanany
Player since
1995
Wake Thrasher
At first glance, this card looked like possibly
the most powerful creature in the set, but the
more I look at it the less I like it. You need
to tap as many permanents as possible each turn,
and lands are the "easiest" to tap (the most
reason to do so). But you're going to run out of
things to do with your lands sooner or later.
The other obvious way to tap permanents is to
attack, but in constructed formats filled with
Incinerate, Nameless Inversion, and Firespout,
you're going to run out of them before you get
more than one attack out of the Wake Thrasher.
In limited he interacts well with Shadowmoor's
untap symbol, but there are better creatures for
the cost even in blue, so I'd add him to a deck
relatively late.
Constructed: 2/5
Casual: 2/5
Limited: 2/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Wake Thrasher
A lot of hype has been about this card. I
must say in an aggro blue it is tempting.
Turn 4 you will be attacking with at least a 4/4
(lands you used to play it) and likely in an
aggro deck you have a few creatures that
attacked last round. However, on thier
turn this is just a 1/1 unless you=2 0put it in
some fun tap/untap deck with cards like knapsaw
clique or leech bonders.
Constructed: 3
Casual: 4
Limited: 4
Miguel
Thursday Aug 7
Wake Thrasher
Constructed: This creature is insane. I had to
chump block it several turns, before I could
deal with it. Very, very dangerous with Mr. Lord
of Altantis. Good thing it is just a 1/1 and
blue for 3 mana. Slap a Favor of the Overbeing
or Steel of the Godhead on him for the win.
Casual: It is ok. Not to much on the blue decks
with creatures in them to go for the beat down
like green does.
Limited: Top pick for draft and to make a sealed
deck with him. Wither is what will keep him in
check.
Overall a good card that can get real big, but
it is just a creature that can be killed with
any good kill spell.