Card advantage wins games, and while white is
historically very bad at drawing extra cards and
the like, this can generate a lot of card
advantage. When your opponent can't kill any of
your creatures wit just one spell, when he knows
he shouldn't even bother playing his Innocent
Blood, when you can block and trade, and get
your half of the trade back, is when your
opponent's resources will get worn away over
time.
Constructed- 4
Casual- 4.5
Limited- 4.5
David Fanany
Player since
1995
Sigil of the New Dawn
It's the week of the new year, a time when you
can't help but think about what's happened and
wonder what's to come. Whenever I look at this
card, I wonder what would happen if white got
more cards in this style. The effect is
potentially very strong (there's a reason
Withered Wretch was printed in the very next
set), but most importantly, it's lots of fun to
play with. Making any of your creatures immortal
is quite the rush, although it might annoy your
opponents after a while.
This card is very mediocre. It's not as good as
Enduring Renewal, even when you consider that
Enduring Renewal requires you to reveal your
hand and discarda ny new creatures you draw.
Havinh to leave maa open to get creature back
just isn't efficient.
If you built an entire deck around this card, it
could be useful, but otherwise it would be hard
to find a home for this one.
Constructed: 2
Casual: 2.5
Limited: 3
Aethereal
Monday - Sigil of the New Dawn
Not a bad card, as it keeps the creatures
flowing in the white deck. However, at 4 mana
for a card that doesn't do anything when it
first hits the table, it's hard to find a deck
that you would want to play this in. Maybe in
some sort of white skies deck, where your fliers
keep coming back even after they kill them. Or,
you could instead play the much better Oversold
Cemetery, which is in this same set.
In limited, it's still inferior to Cemetery, but
maybe if you had enough good creatures to use it
with. Still, it doesn't do anything immediately.