The inherent problem here is that you're
spending a card to do nothing but slow down your
opponent's offense for a turn. It has no impact
on the board. Next turn, you're still staring
down the same gauntlet of attackers.
That said, it has its uses. We've all tapped out
for the alpha strike, only to have it eat a Holy
Day and get swung back at for the loss. And at
the least it can be a sort of counter for pump
spells. And if you're playing control, sometimes
slowing down aggro for one turn is all you need.
Constructed- 2.5
Casual- 3.5
Limited- 3.5
Aethereal
Wednesday - Holy Day
An oldie, but a goodie. This is functionally
identical to the classic Fog, except it's in
white (which is where it belongs, if you ask
me). Unfortunately for this card, there's
typically a better alternative available if your
deck can benefit from something to stop combat
damage (see: Moment's Peace). About the only
place it's really great anymore is in Isochron
Scepter decks, but only in addition to the
superior Orim's Chant. This is hardly a bad
card, but you usually need a good reason to
include it in a deck these days.
In limited, it's a bit more useful, as you can
bait them into an alpha strike and go right back
at them. I'd probably include it if I was
playing white.
Constructed - 2.5
Casual - 3
Limited - 3
David Fanany
Player since
1995
Holy Day
Cards like this need to exist in Magic, to
provide a sort of baseline for each color's game
mechanics and flavor. Holy Day is essential, but
unfortunately not quite good enough for most
constructed applications. Barring a sort of
"fog" theme deck, there are better defensive
white instants in the core set. It can, however,
help in limited play, where games sometimes come
down to a creature race and it can effectively
give you a "free" turn.