Is a free 1/1 flier worth one life to get? If it
hits the opponent once, then it's an even trade.
Faerie decks suffer from their abundance of
small, easily-killed creatures, and so may not
care about more 1/1's, or may be grateful to
have a renewable supply of them. Prowl decks
will definitely want this for its stream of
evasive Rogues. Any deck with a sacrifice outlet
may find a place for it. And maybe you just want
some chump blockers at the lower end of your
curve.
Constructed- 2.5
Casual- 3.5
Limited- 3.8
Aethereal
Thursday -
Bitterblossom
The card I alluded to yesterday. This is almost
like black's version of Sacred Mesa. This comes
down early and starts making a miniature army of
flying tokens for you. It is a little slow for
the aggro decks, where it would probably be
better off in the side to bring in against
control decks. I could see this getting a lot of
maindeck play in Fish-type decks though.
Definitely a useful card.
In limited, this is a bomb. Repeatable creatures
should never be passed up. If you're not black,
find a way to splash it.
Constructed - 3.5
Casual - 3
Limited - 4.5
David Fanany
Player since
1995
Bitterblossom
Bitterblossom looks like it should be a good
card, but on reflection I'm not sure exactly
what I'm supposed to be doing with it. Do I put
it in a Faerie tribal deck so that it can make
an endless, uncounterable supply of 1/1 fliers
(or 2/2s with shroud)? Do I put it in a black
control deck to overwhelm another control deck
post-sideboard when they have less removal?
Seriously, I'm open to suggestions. I think this
one will need some experimenting to find out how
you like to play it. If you get one in limited,
your endless armies of chump blockers or evasive
1/1s will be greatly helpful.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Bitterblossom
Now this card has people talking. By second
round you are guaranteed to have blockers
available from 3rd turn on. Not to mention but
4th turn you will have attackers. I think the
tokens blocks will offset the life loss quickly.
People just won't be able to keep up. However, I
don't think this fits in current fairy builds
unless a slower more control oriented version
pops up which has some life gain. You may need
the life gain to balance this. In limited, a
bomb for sure but be careful to think about a
way to get rid of it if you need to.