Usually stealing creatures is a beating, but in
this case, it's hampered by the fact that the
opponent can get his creature back just by
offing the 2/2 flier. Its power is of course
dependant on what you steal, but if you can keep
it safe for a turn (which faeries usually can),
then you should at least make them spend a card
to deal with their own creature.
Constructed- 3
Limited- 4
Casual- 3.5
Aethereal
Wednesday - Sower of Temptation
Control Magic on legs. This costs the exact same
as Control Magic, and gives you a 2/2 flier to
boot. Control Magic already isn't that good, and
the fact that you now put it on a 2/2 creature
that can get Shocked/Rift Bolted/Shriekmawed
makes it even worse. Maybe if this was a 3/3, so
the 2-damage burn spells couldn't off it in one
shot, but with the popularity of Shriekmaw, I
wouldn't even think about running this.
In limited, this is better. It can swing the
game heavily in your favor if you steal their
bomb creature. Just watch out for burn.
Constructed - 1.5
Casual - 2
Limited - 3
David Fanany
Player since
1995
Sower of
Temptation
It's Control Magic on wings, and that alone
would be enough for me to give it my seal of
approval. It's also a member of two relevant
tribes, and does silly things at the beginning
of your opponent's attack phase courtesy of
Makeshift Mannequin and Teferi. The only strike
against it is its fragility; 2/2 creatures have
a habit of dying, especially against red, but
especially against white and black. Still, it
will swing a game if unanswered, and getting a
flying creature along with your Control Magic is
often more relevant than it looks at first.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Sower of
Temptation
Pretty efficient, and that's why this card is
going for a decent amount of cash right now.
It's a +2 in terms of card advantage, but it's
easy to kill. Still, sending this out when both
players are top decking is very bad for the
opponent and will usually mean game. It also
combos with Greater Gargadon for all kinds of
shenanigans, not those of Bogart origin though.
In limited, this is pretty good, as it steals
the opponent's best guy and gives card
advantage. Just pray the opponent can't kill it.
Constructed: 3.5/5
Casual: 3.5/5
Limited: 3.5/5
Swordmaster13
Wednesday's
card is Sower of Temptation. For four mana, you
get a 2/2 flyer with a Control Magic type of
effect. Unless your opponent has a creature with
Shroud or Protection from Blue, they could
easily lose one of their best creatures to this
little beastie which you can then use against
them. You may not ever attack with it, but Sower
of Temptation can be a pain against a creature
deck. I would say they're one of the best
Faeries and an easy addition to a Blue control
deck. A solid creature all around in my opinion.