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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Countryside Crusher
Morningtide


Reviewed February 1, 2008

Constructed: 4.00
Casual: 3.67
Limited: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Countryside Crusher

It starts out as an already fair 3/3 for three, gets progressively larger with every land that goes into your graveyard from ANYWHERE, and ensures that any land you would draw goes there instead while you draw nothing but spell after spell! Yes, there is the downside of you having to make do with the lands you have in play when it hits or finding other ways of drawing extra lands, but hiw is that not worth an efficiently costed creature that gets progressively larger, and guaranteed amnesty from mana flood?

Constructed- 4.5
Casual- 4
Limited- 4.7

David Fanany

Player since 1995

Countryside Crusher

3/3 for three mana? Sounds good. Gets bigger as turns go by? Sounds good. Gets bigger when you nuke something with Shard Volley or send a locale to oblivion with Ghost Quarter? Sounds good. This guy's no Terravore, but he does a decent impression of one. He may end up being better in Extended than in Standard, but he will be played somewhere. Expect it.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Countryside Crusher

It gets huge fast, it's very combo-able (Scapeshift, Horizon Canopy etc.), it makes every card drawn in the draw phase a business spell and all for the efficient price of 3 mana. Automatic 4 copies for any aggro deck running red, which should be most of them.

In limited, you might need the lands, so it's a bit weaker here. Money rare though for those kinds of drafters out there.

Constructed: 4.5/5
Casual: 4/5
Limited: 3/5

Swordmaster13
Friday's card is Countryside Crusher. For 3 mana you get a 3/3 that during your upkeep, you reveal lands in your library andf put them in the graveyard to give him +1/+1 each time you draw into a land. Of course, this guy can basically kill your chances of playing any lands once he comes out so it's extremely risky as your opponent will quickly gain advantage over you spell wise if you just plop him down. Pair him with Life from the Loam if you play Extended or Crucible of Worlds if you don't to name a few. Just make sure you can play everything in your deck before he comes out.

Limited:4/5
Constructed:4/5

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