Versatility fosters power in Magic cards, so
split cards have always had a leg up. Trouble
is, because of this, each individual half is
often weaker than it might be if it weren't
attached to another card. Dead is a more
conditional Shock. There's no reason to put Dead
in a deck without Gone. Gone is basically a red
Repulse, without the cantrip. It wouldn't be
worth playing except for the fact that Red
doesn't really have any other good bounce cards.
And the fact that if you draw it and don't need
Gone, you can play Dead instead.
Constructed- 2
Casual- 2
Limited- 3
David Fanany
Player since
1995
Dead/Gone
Red bounce spells? Well, it's no Boomerang or
Disperse, but it does let you deal with
creatures that are too big to burn with fewer
than three cards. Your attacking creatures will
thank you. The thing I like most is that it
gives you options: you get a Shock to deal with
Dark Confidants, and a bounce spell to deal with
Spectral Forces. Options are never a bad thing.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Swordmaster13
Wednesday's
card is Dead/Gone, a split spell that can deal 2
damage to a creature or bounce one back to the
owner's hand. Split cost spells I think are
neat, but for all intents and purposes, Shock
and if you go old school Lightning Bolt are
better than Dead, and at the three mana needed
for Gone, you can kill a creature with Red's
array of burn. If you got the room, try it but
red has better options.