Yet another Fireball poseur. This one's not too
bad, providing the possible Haakon solution or
confounding regenerators, but those clauses come
up rarely. For the most part, it's just Blaze,
which is often good enough right there.
Constructed- 3
Casual- 3.5
Limited- 4
David Fanany
Player since
1995
Disintegrate
When Ravnica was around, Disintegrate was
overshadowed by Demonfire (for some reason; in
the whole eighteen months Dissension was in
Standard, I only saw about two Demonfires go
hellbent). There's not that excuse now, and
people play Disintegrate in R/G Mana Ramp decks
as one of the finishers. It unfortunately falls
to Rune Snag, but it sends Haakon and Masked
Admirers far beyond Vanaheim, and that's a good
enough reason to play it in a deck that has
abundant mana.
Constructed: 3/5
Casual: 2/5
Limited: 2/5
Swordmaster13
Thursday's card
is Disintegrate. Disintegrate is along the lines
of red's X damage spells, but from the old
wording, I'm not sure if target refers to just
creatures or a creature or player. Even so, you
can permanently get rid of a painful creature
with Disintegrate as long as it doesn't have
Shroud or Protection from Red. If you got the
red mana, Disintegrate can be a great creature
killer or perhaps a late game finisher if you
can target a player.