This card exists solely for the purpose of
showing off Prowl. If you don't play it for its
Prowl cost, it's just a 5/3 for 3BB. Effectively
Mass of Ghouls. But with Prowl, it's a 5/3 for
only three mana, and you get to go yank three
cards out of your opponent's deck. Combo decks
will hate that, as will limited decks which
probably were hoping to draw a bomb. In a
dedicated Rogue deck, it's pretty good.
Otherwise, it's filler.
Constructed- 3
Casual- 4
Limited- 3.5
David Fanany
Player since
1995
Earwig Squad
This card has been called the new Cranial
Extraction, and the ability is very tempting and
can be pretty nasty if you manage to set it off.
The extra condition looks problematic, but
between Oona's Prowler and Riptide Pilferer,
it's easier than ever before. Combo decks won't
like you, but it's not always about them.
Constructed: 3/5
Casual: 2/5
Limited: 2/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Earwig Squad
What good cards for this week! Despite it's lame
name, it being played with prowl cost is
amazing. 3 mana for a 5/3 with the possibility
to your opponent's win condition and able to
infer your opponent's hand is very efficient.
Don't play its retail though unless you're
really desperate.
In limited, it's big, and removes bombs. It also
has high retail value for rare drafters out
there.
Constructed: 3.5/5
Casual: 3/5
Limited: 3.5/5
Swordmaster13
Wednesday's
card is Earwig Squad. On its own, it's a 5/3
Goblin Rogue with a casting cost of 5, but if
you dealt combat damage with a Goblin(Skirk
Shaman or the new one drop with Fear) or a
Rogue(Pestermite perhaps), you can play it for
its Prowl cost, a mere 3 mana. If you do play it
for its Prowl cost, you get to look at your
opponent's library for three cards and remove
them from the game. That's a devastating effect,
and Rogues are getting some nice cards that
revolve around Prowl. This is one of the best
ones.