Auras are always fraught with
potential card disadvantage, but even if you
only get one swing with the creature it's on, if
it's on a white and blue creature, it's done its
job. Not only have you forced through an
attacker, but you've gotten in for an extra 2
points and gained the damage in life. Even
on a 1/1 Zealous Guardian, that's a six-point
life swing for three mana. And if you get
to do it again...
Constructed- 3.5
Casual- 4.5
Limited- 4.5
Aethereal
Friday - Steel of the Godhead
Finally, a decent card. Like most creature
enchantments, this does not really have a place
in constructed, because you leave yourself open
to getting 2-for-1ed quite easily. If you're
blue, you're playing Faeries, and if you're
white, this is a little bit slow for Kithkin to
consider playing.
In limited, however, this thing is ridiculously
good, like most of the divinity enchantments
(Runes of the Deus, etc.). A high pick if you're
in these colors.
Constructed - 1.5
Casual - 2
Limited - 4
David Fanany
Player since
1995
Steel of the Godhead
I'm not sure which is the more annoying card
between this and Shield of the Oversoul, but it
can certainly end a game quickly if it stays in
play long enough. Yes, it needs white-blue
hybrids to operate at maximum efficiency, but a
Wilt-Leaf Cavalier with lifelink or an
unblockable 3/2 Gravelgill Duo are serious
threats. It's definitely worth playing, even
with Shadowmoor limited's reasonably plentiful
bounce and tap effects.
Pretty good aura, but there's not much good
creatures to put this on because the enchanted
creature can still die easily. This is an
all-star in the Zur deck with Zur the Enchanter
searching some auras and Greater Auramancy out,
but other than that there's no good powerful use
for this.
This whole cycle of enchantments has been
interesting to figure out. In limited you
definitely play Steel of the Godhead if you get
creatures that can take advantage of it. It
pretty much guarantees you life each attack step
since the enchanted creature may also get a
second ability to keep it from being blocked.
The extra attack and defense bonuses are just a
little extra perk. There aren't a lot of
creatures getting played that are both white and
blue and that might be the only reason something
like this hasn't made it's wa into constructed
tournaments.