Mana acceleration in white is a nice feature,
but it costs four mana. What are you
accelerating to at that point? Windbrisk
Raptor? Of course it also thins your deck
almost completely, letting you draw nothing but
gas for the rest of the game, on the condition
that one errant Naturalize will deny you lands
for the rest of the game. It's a tricky
line to walk.
You could also use it the same way people
once hypothesized about using the Relentless
Rats/Extirpate "subcombo"-- build a combo deck,
then instead of card draw, just fill the deck
with four Extirpate (or Endless Horizons in this
case) and as many Relentless Rats (or Plains) as
you can fit in. Then, you can remove your
entire deck from the game leaving nothing but
your combo pieces, guaranteeing you'll draw
them. Of course, the Rats trick gives you
a Plan B of beating down with Relentless Rats.
This gives you a Plan B of... nothing.
Constructed- 3
Casual- 3.5
Limited- 3.5
Aethereal
Wednesday - Endless Horizons
An interesting spin on Land Tax. This has a few
drawbacks, though. There's a lot of competition
at the four mana slot in any color, and white's
no exception. Additionally, this really wants to
see play in white weenie, but four mana is a lot
for a white weenie deck to pay for a card that
doesn't do anything to your board position. I
see this getting more play in a control deck so
it can draw into more business spells while
maintaining land drops, but again, there's lots
a control deck can or should do with four mana.
At the very least, this card will probably get
considered and tested in white control decks,
but probably not now, as the chief control deck
doesn't run white. Keep an eye out on this one
in the future.
In limited, I wouldn't bother with this, because
you have to be playing a decent white component
to use it effectively, and it may end up decking
you in the long run.
Constructed - 3
Casual - 3
Limited - 1.5
David Fanany
Player since
1995
Endless Horizons
Never topdeck a land again? Guarantee yourself
the ability to play a Plains every turn? Sounds
good to me. What sounds less good is its
position on the mana curve - the kinds of decks
that never wants to topdeck a land again after a
certain point are traditionally light on both
lands and four-cost spells, and the kinds of
decks that want to guarantee they can play a
Plains every turn are traditionally very crowded
around the four-cost region. The sheer power of
this card, though, all but guarantees that
someone will play it somewhere. I think its day
will come.
Constructed: 3/5
Casual: 4/5
Limited: 2/5
Miguel
Wednesday July 30
Endless Horizons
Constructed: Very risky card. Kind of
slow for any of the tournament formats right
now. For 4 mana, if you have 4 lands in play and
one or two in hand and that's all you need, than
go for it. The idea of thinning your deck out
has always been the main idea for cards to get
lands out so you can draw spells. Having a land
every turn is nice also.
Casual: Make yourself the new
target for your friendly multi-player game. EHD
format it can get all of your plains out off
your deck.
Limited: Sealed it can be ok, early
and mid game a great card, would not use it for
spash effect. Draft, only if I was playing white
or white as the second color. It can really thin
your deck out for limited, if it got blown up it
should not hurt to much if you already had set
up your mana base.
Overall a great card with limited usage for white
decks. Land Tax it is not, but for newer players
this land tax should do just nicely.