It may seem undercosted, but since its
regeneration ability costs one mana, this is
really a 7/7 trample for seven mana.
Granted it can also be a 5/5 trample for 5 mana,
but it is handy that you can remove its counters
without it being about to die. It also has
a little built in protection from creatures with
wither, which is nice.
Constructed- 4
Casual- 4.5
Limited- 4.5
Aethereal
Friday - Deity of Scars
One of the better avatars. 5 mana for a 5/5
trampler is pretty average, but he has
regeneration. Now add the fact that regenerating
him makes him stronger, cards that give -1/-1
counters only *help* him, and he's black (so he
avoids a lot of black removal), and you have a
powerful creature that will probably win you the
game. I wouldn't be surprised if Extended Rock
tries to make some use of this guy. In standard,
there's not really a good B/G deck for him to
fit into, and he's way too hard to cast in a B/X
or G/X deck.
In limited, I can't think of a card you'd want
more if you're B/G. First pick it if you're in
the colors.
Constructed - 3
Casual - 4
Limited - 4
David Fanany
Player since
1995
Deity of Scars
This character is going to be a huge presence in
formats where -1/-1 counters and wither are more
significant (probably block constructed and
limited, as things stand now). He shrugs off
Incremental Blight, laughs at Kulrath Knight,
and plows through Wren's Run Vanquisher and
Gloomlance. What's not to like?
Constructed: 3/5
Casual: 3/5
Limited: 4/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Diety of Scars
The new hybrid Avatars in this set are pretty
cool. This one is a great simple beater. In
limited this guy is fantastic. In constructed,
he may be bested by others but he sure is
beefy. His regenerate=get bigger ability is
what makes him great. With some acceleration
having a 5/5 trampler on turn 4 is spicy.
Constructed: 3
Casual: 4
Limited: 5
Miguel
Friday August 1.
Deity of Scars
RGIF!
Constructed: I think all of the Spirit
Avatars should see some play for Standard or
Block. They all have such cool abilities. This
guy is crazy. 5/5 for 5 mana that can regenerate
for either a green or black and remove to make
him bigger with trample. WOW. Plus he is part
BLACK.
Casual: This will probably be the
best for the casual players. They love trample.
Limited: Green and Black will be
very strong for Sealed and Draft. First pick and
will hate draft him if I am not in green or
black. Hope to not see it on the other side of
the table.
Overall it is a great card and it's brothers are
also good.