This blast from the past is practically a
Hydroblast from the past, pretty much stopping
red players from doing anything. But it's
useless in your maindeck because there's always
a chance your opponent isn't playing red. So
unless you know your friends well enough to be
sure they'll be a red mage around, or your group
allows sideboarding, then go for it. But even
then, the WW a turn to maintain it might be a
bit more cumbersome than, say, Story Circle or
Circle of Protection: Red.
Constructed- 2
Casual- 3
Limited- ?
David Fanany
Player since
1995
Conversion
Seeing cards like this always takes me back to
the beginning of my Magic experience. Ah, the
days gone by: when Interrupt was still a card
type and the Magic universe seemed big and full
of possibility, before there was such a thing as
the Pro Tour and people played Benalish Hero in
Vintage, when there were really brutal color
hosers that were also card types that the
targeted color couldn't do anything about. Well,
maybe some things really are better now.
Conversion is probably not as effective at
beating red decks as a Circle of Protection
because it's more expensive and requires a
significant investment of mana. The red deck can
even burn you in response to your playing it. It
lacks the sheer oppressive power of a Circle of
Protection, but it does got style.
Constructed: 2/5
Casual: 3/5 (you might even be able to find a
reason you want to turn your own mountains into
plains)
Limited: 1/5
v0rac10u5
Conversion
Solid sideboard hoser card. That being said, it
has no place in any constructed format.
- Constructed: 1
- Casual: 1
- Limited: 1
Aethereal
Monday -
Conversion
Well, I'm back after being gone for a few weeks
due to being extremely busy with school and
family-related matters.
Now, on to the card. This is only legal in
Vintage and Legacy nowadays, and is much too
slow and expensive to do much of anything. The
virtual uselessness of this card in the main
deck only hurts it more, because it's a complete
waste of space if your opponent isn't playing
red as a main color. If you need help against a
red deck, play CoP: Red instead, as it can be
just as or more effective while not requiring as
much of a commitment.
In limited, it's bad for the same reasons as
above.