Five mana may seem like a bit much to pay for a
2/5. Even in a Treefolk deck, where playing this
spell would trigger Battlewand Oak and the token
would get the bonus from Timber Protector, it's
a bit steep.
At least, it's a bit steep the first time. This
one card can make 2/5's over and over again, and
therein lies its power. Five toughness is a lot
to have to punch through for most decks, so the
tokens are likely to stick around even if you're
on teh back foot and are scrambling for
blockers. Eventually, you'll be able to swing a
game around if you can keep dropping Forests.
Constructed- 3
Casual- 3.5
Limited- 4
David Fanany
Player since
1995
Reach of
Branches
Instant-speed token generation? Recursion?
Things like that tend to scream
"constructed-worthy," but the fact that the
Treefolk tokens aren't very aggressively costed
makes it a little less appealing. You could play
it in some kind of midrange deck, but most of
those have better things to do with five mana.
In limited play, though, Reach of Branches can
be extremely annoying. The tokens' five
toughness trump many creatures in Lorwyn, and
the complete lack of graveyard removal in the
block means it will keep coming back until the
game ends.
Constructed: 1/5
Casual: 2/5
Limited: 4/5
v0rac10u5
Reach of Branches
Great card in
concept, but it costs too much compared to the
size of the guys you are putting into play. If
they were 3/3s for three or 4/4s for four, you’d
have yourself a quality card. In limited, the
built in recursion and the instant speed
playability make it a great card, though you
will only get one chance to surprise your
opponent, so make it count.
- Constructed: 2
Maybe as a one-of
with Doran and Treefolk Harbinger...maybe not...
- Casual: 3
Mono-green is more
prevalent here, so this card could see some
play.