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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Oversoul of Dusk
Shadowmoor


Reviewed May 17, 2008

Constructed: 3.29
Casual: 3.71
Limited: 4.71

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Oversoul of Dusk


It's 5/5 for only five mana, and it will be very hard to block.  Not only that, but it's immune to black and red kill spells or blue bounce-- including AEthertow.  Mirroweave can still kill it by turning everything into something else, but nongreen, nonwhite decks will be hard pressed for an answer to this one.


Constructed- 4

Casual- 4.5

Limited- 4.75

David Fanany

Player since 1995

Oversoul of Dusk
 
You can't spell "unsolvable" without most of the letters in Oversoul of Dusk. I do like the immunity to bounce spells, and the fact that it is basically unblockable in many parts of the metagame. The mana cost is very difficult, but you wouldn't even think of playing this outside of green-white or maybe reanimator or dredge. Akroma is still more popular because she has actual evasive abilities, but after the November Standard rotation, I expect the Oversoul will step into that role.
 
Constructed: 3/5
Casual: 4/5
Limited: 5/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Oversoul of Dusk

When looking for a finisher for a control deck, this might be the guy.  I doubt you would have more than 3 in a deck and even then it may be 1 main and 2 sideboard.  However, when it comes to pro-everything but white/green you are smiling.  Bye terror, Bye burn, Bye bounce.  Hello Win.  In limited, a bomb to say the least.

Constructed: 3
Casual: 4
Limited: 5
PsychoAnime

#1 Magic Noob in Canada since 2002
Oversoul of Dusk
 
As it's pretty much impossible to get rid of, Oversoul of Dusk is a great finisher in GW Mana Ramp. And with so many hybrids in Shadowmoor, this thing has protection of a lot of things. It's also quite efficient for its mana cost.
 
In limited, this thing is nigh unkillable. Your opponent better be playing white removal...
 
Constructed: 3/5
Casual: 3.5/5
Limited: 3.9/5

DeQuan
Watson

* Game Store Owner

Oversoul of Dusk - Friday

 

I like ending the week on a high note.  This card has so much going for it.  Having protection from three colors and being so large for 5 mana is huge.  I like it a lot.  Expect to see a lot of this card popping up in your local tournaments.

 

Constructed: 4

Casual: 5

Limited: 5


Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Oversoul of Dusk

Although this is a big creature, I hope this card has not been “oversoul’d” to players. Just kidding, for limited, it would be pretty hard to oversell this card. I have already seen how green/white can be a powerful combination for booster draft decks. While it can be challenging to get this card in play, it is certainly worth it when you do. Protection from red, black and blue not only makes your creature safe from most of the creatures people are playing in limited, it also protects Oversoul of Dusk from virtually all of the removal cards in Shadowmoor as well. In constructed, I see the casting cost being a bit of a problem for a creature without flying, maybe in block constructed.

CONSTRUCTED: 2.5

CASUAL:              3.0

LIMITED:              3.5

v0rac10u5

Oversoul of Dusk

A good finisher in constructed, but its inability to get around random green fatties *cough* Tarmogoyf *cough* will prevent it from being truly amazing. Much better in limited, where it will frequently end the game in four turns.


Constructed: 3

Casual: 4

Limited: 5


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