The only thing I really like
about this card is the UGMadness comic that was
written about it. Counter target blue
instant spell? How narrow an answer can
you get? The fact that Vexing Shusher got
printed in the same set means that this is
pretty much obsolete already, unless you're
looking to stop something like Cryptic Command,
Mystical Teachings, or Evacuation.
Constructed- 2
Casual- 1.1
Limited- 1.5
Aethereal
Thursday - Guttural Response
Basically the opposite of the once-popular
Gainsay. It's also the opposite of Gainsay
because, while Gainsay was fairly useful, this
card is way too narrow to see play. All it does
is give green and red a way to stop counterspell,
and yesterday's card does that job much, much
better. It won't even see any play in older
formats, because you have access to the way, way
superior Red Elemental Blast and Pyroblast.
Same goes for limited and casual, where you
won't see very many counters.
Constructed - 1.5
Casual - 1.5
Limited - 1
David Fanany
Player since
1995
Guttural Response
Someone described the themes of Shadowmoor as
"power creep and format warpage." Maybe that's a
little overstated, but I must admit that I never
thought I would see a card as efficient as Red
Elemental Blast again. For one mana this card
shuts down Fact or Fiction and Gifts Ungiven,
and I think that's going to be a major lure for
a lot of people to play it. While you as a red
deck don't want to get into a counter war with a
counterspell deck, you do want to get them to
use up their counters just to get their draw
spells to resolve.
Constructed: 2/5
Casual: 2/5
Limited: 1/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Gutteral Response
I hate it when wizards prints such a useless
card. I suppose they were printing Painter's
Sevant at the same time and this helps, but
without backup this card just plain sucks. If
it took care of more than just instants it might
jump up a little in my book but, even then, it
would be a little.
Constructed: 1
Casual: 1
Limited: 1
PsychoAnime
#1
Magic Noob in Canada since 2002
Guttural Response
It's very easy to cast, and will likely counter
a spell with higher mana cost than this. Unless
in a heavy control metagame, I would only play
this in something like combo though because
unlike Vexing Shusher, it doesn't beat face.
Still very good for what it does though. Refer
to my Vexing Shusher since both cards have a
very similar niche.
I like this card. It saves space when set
building because it's both a red and a green
anti-blue card. I also like the fact that it's
very specific. You'll likely only be bringing
it in against a deck that's heavy in counter
and/or instant speed card drawing effects. It's
also cheap. You can play spells and still have
backup. The down side to the whole thing
though is that Vexing shusher (reviewed
yesterday) solves most of the same issues that
this card does and provides a potential main
deck option.
Constructed: 3
Casual: 1.5
Limited: 1.5
Miguel
Thursday 5-29-08
Guttural Response
Constructed: This card screams side deck. There
hybrid mana costs makes it alot better, that can
fit in more variety of decks. To stop the blue
command will be awesome.
Casual: Just to see if you can hose your blue
player of the casual group.
Limited: Stop one of their blue bombs from
resolving can win you the game. And there is
alot of good blue or blue+ hybrid cards in this
set.
Overall a good sideboard card for any red or
green or any combination of those colors.
Constructed: 3
Casual 2
Limited 3
Arcane
Guttural Response
Constructed: This and
yesterday’s card, Vexing Shusher, are going to
be the often debated cards of choice for
red/green decks for the next two years.
Personally I err on the side of a body that can
swing into the red zone. Not that the response
doesn’t have its merits; with the shusher your
opponent will rarely if at all try and counter
your spell if you have the mana available thus
not costing them cards in hand until they have a
way to remove it from play The response though
lets you spend that same one Gruul mana and
eliminate the counter entirely and not have it
looming over you in your opponents hand. You are
giving up an actual card slot to get this
advantage though. The choice is yours and will
depend on your play style and the type of deck
you are playing; most control decks will
probably want the response and not risk relying
on a fragile creature getting terrored when it’s
least convenient for you.
Casual/Multi: Too narrow for
the kitchen table usually as spells of all
colors are being slung, and this is too narrow
only hitting instant and sorceries. Better to
spend your slots on spells that can’t be
countered if you’re that worried about the blue
mage at the table.
Limited: Works really well as
a sideboard choice in limited, with only a few
decks types that will be unable to play it and a
plethora of potential spells from opponents that
it can stop. I’d generally want to bring this in
if I see some powerful cards like Aethertow or
fate transfer from my opponent in game one and
try and shut down their potential combat tricks.
Again though, keep in mind that you are giving
up a deck slot to a conditional card that is
very defensive, so don’t just bring this in for
the average blue spell.