Anyone remember Meloku, the
Clouded Mirror? That guy tormented
Standard tournaments up and down, and Oona here
has a lot in common. Big flying body?
Check. Makes lots of tokens at a
reasonable cost? Check. The tokens
fly too? Check. Yeah, this is going
to be trouble. If you see it on the
opposing end of the table, kill it. FAST.
Constructed- 4
Casual- 4.7
Limited- 4.75
Aethereal
Friday - Oona, Queen of the Fae
Welcome back to Standard, Meloku. We've missed
you (or in the case of some of us, not). Six
mana is a lot to ask for, but this card will
probably win the game for you if you can get her
to stick long enough. Right now, though, the
current Standard environment isn't that friendly
to her because there is only one dedicated
control deck (which she fits quite well into),
and everyone else is running a tribal deck.
She's also too slow for the tribal Faerie deck,
which prefers to use the faster Bitterblossom.
So, right now, she doesn't have much of a home,
but I'd hang onto your copies, because the
5-color control deck might grow in popularity,
or there'll be a new deck later that she'll fit
right into.
In limited, first-pick bomb material. Only pass
her if your blue/black is REALLY bad.
Constructed - 4
Casual - 5
Limited - 4.5
David Fanany
Player since
1995
Oona, Queen of the Fae
Oona may be the best finisher for an in-color
control deck since Meloku. Like him, she flies;
like him, she attacks for large numbers; like
him, she brings lots of little flying minions to
block counter-attacks. Expect to see a lot of
this card at the top tables from FNM upwards for
a good while (and expect to see a new,
ultra-annoying win condition in your friend's
multiplayer infinite-mana deck).
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Arcane
Oona, Queen of the Fae
Constructed: Easily on par
with powerful blue finishers of the past few
years like Meloku of the Kamigawa era. Hard to
imagine a player untapping with this in play and
not winning with the card advantage that this
can generate with even a sparce amount of mana.
You aren’t guaranteed to get any creatures out
of the deal, but since the only investment you
have to make in it is mana it’s hard to say no,
especially when your opponent is losing cards
and options while you do it. The tokens just
seem like ciing on an already delcious cake. Oh
and don’t forget that you’re also probably
swinging into the red zone with a 5/5 flying
creature, something Meloku never seemed to have
the same punch doing.
Casual: Fat, flying creatures
with powerful effects are the bread and butter
of multiplayer games and Oona joins the ranks of
Dragon, angels and demons with gusto. She seems
even more powerful with more players allowing
you to smash face with a 5/5 against one
opponent, mill out another player with her
ability and use the swarm of tokens you’re
making to kill yet another.
Limited: Just wins games
outright. With almost no flying creatures in the
set that can tussle with her toe to toe, very
little spot removal that overcomes her 5/5 body,
and on top of that’s there nothing stopping you
from treating her like a big enchantment with a
game breaking effect. X milling in limited is
obscenely powerful when you consider the limited
deck size. Very rarely will you resolve one of
these and lose the game. Only downside I can say
about this card is the triple color requirements
make it harder to cast in decks that aren’t
solidly in black or blue (or both). I would
never let this pass you even if not in those
colors though unless you have lots and lots of
answers as I’d hate to see it up against me.
Constructed: 4
Casual: 4.5
Limited: 4.5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Oona, Queen of the Fae
Yes, she is expensive. Thus, a really control
based deck may be the only place you will see
her. However, she is one of the best creature
finishers I have seen in a while. She compares
with one of my favorites which bounced lands to
make token flyers, but she is a 5/5 flyer
herself. I think she will see some play in
block but I feel her casting cost will not
relegate her to competative play beyond that.
In limited, a bomb. In casual...just plain fun.
Constructed: 3.5
Casual: 5
Limited: 5
PsychoAnime
#1
Magic Noob in Canada since 2002
Oona, Queen of the Fae
Untap with this out and you basically win. It's
the finisher of choice right now. It's
huge, mills and gives a flying army.
This card is tough. It does cost six, which is
one of the only drawbacks this card has. It can
be used in both Blue AND Black decks. It
produces counters. And it's a 5/5 to boot. Oh,
and did I mention you get to mill cards away
from your opponent as well? What is there not
to love about this card. Your opponent has to
find an instant answer to her when she hits the
field or they will inevitably lose. She's
pretty dang good.
On a side note, I'd trade for some of these now
and expect the price of them to go up in about a
month once the Lorwyn Block constructed Pro Tour
Qualifier season is well underway. This card
should be seeing lots of play.
Constructed: 4
Casual: 4.5
Limited: 5
Miguel
Friday 5-30-08
Oona, Queen of the Fae
Constructed: A 5/5 flyer for 6 mana is ok. The
ablity can win games is she stays in play to
long. Mono color decks can be hosed big time it
all cards were not lands. Plus they are remove
from the game.
Casual: A big Faerie Wizard should appeal to
alot of kitchen tables.
Limited: Draft first pick no matter what. Would
not want to face against it when she comes to
play. Hope to have a Guttural Response to stop
her from comming out to play. Can really hurt a
forty card deck.
Overall a good card that will see some play in
any format.