This one's a real head-scratcher the first time
you see it, especially when you realize you
can't use it as a combat trick. Once you start
flicking through your collection (or searching
Gatherer for "comes into play" and "leaves
play"), it looks more and more fun. Primal
Forcemage plus Pandemonium? Yes, please.
Stalking Vengeance? Neat. Doubling Season?
Excellent. Angelic Chorus? Sure, why not?
Definitely a good card for a theme deck.
Constructed: 1/5
Casual: 4/5
Limited: 1/5
Miguel
Tuesday 11-18-08
Ooze Garden
Constructed:
The last line on this cards text hosed it. 'Play
this ability only any time you could play a
sorcery.'
Casual:
The only reason I would use this card is if your
creature has been Pacifism.
Limited:
Not going to pick it or even try to use it for
sealed deck. I prefer to use my extra creatures
for the Devour ability.
Overall why would I sac a creature for another
creature that is a Ooze. If it was not for that
last line...
Constructed: 1
Casual: 2
Limited: 1
Later
Miguel
BeJose
Ooze Garden
Interesting Johnny card. It interacts nicely
with persist cards, essentialy giving you 2
creatures for the price of one (and 1G). In
limited this is can be an interesting choice.
Splash for it in a Grixis deck and you can get
even more use out of Unearth creatures. In
standard I don't see it being competive enough
to really make an impact, same going for the
older formats. If this could happen at instant
speed it would be absolutly broken however.
Constructed: 1.5/5
Casual: 3.5/5 (If you can build around it)
Limited: 1.5 -3/5 (Again, it CAN be good in a
grixis deck but it's largely useless)