And the multicolored charms from Invasion
return. This is unquestionably the best of the
charms. For three mana, you get to either blast
a problematic artifact, deal with a problematic
creature, or counter their counterspell or other
threat. This card will no doubt see a lot of
play in control decks for the next two years due
to its amazing versatility and power.
In limited, play this if you're Bant. Options
are always good, and three powerful ones are
even better.
Constructed - 4
Casual - 2.5
Limited - 3.5
David Fanany
Player since
1995
Bant Charm
Alara's five Charms are all quite useful; I
don't think any of them has an ability that'll
never be useful. Bant Charm may be the best of
all of them, with three extremely high-powered
modes and both offensive and defensive
applications. Now it just needs a good deck to
play in... but let's be honest: if you can't
find good cards to put with it in those colors,
there's something wrong.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Bant Charm
Who can complain about this whole cycle of
charms. The effects are quite powerful as they
should be for the difficult cost of casting.
This may be the best of the cycle. It deals with
artifacts permanently, creatures temporarily
(and takes into account persist), and can deal
with instant shenanigans. With the heavy
casting cost, it will likely be a two-of in a
constructed deck but possibly three-of. I think
blue-white control may be on the comeback in
standard.
Constructed: 3
Casual: 3
Limited: 3
Miguel
Wednesday 10-15-08
Bant Charm
Constructed:
One of the best charms in the set. Bant shard
has been talk about alot with alot of good stuff
that is very playable. In the mirror match
destroy one of their key artifacts, my some big
annoy critter on the bottom of there deck.
Counter a Cryptic Command, now that will be
sweet.
Casual:
If it is not a big Dragon or a Big Ultimatum
spell, not very popular with the casual crowd.
Limited:
Top pick and hate draft it to. Use it wisely.
Stop the Esper Charm will be one main goal. A
lot
of big critters in this set to watch out for.
Several artifacts that are creatures I would
destroy first, like Sharding Sphinx, but the
Salvage Titan I would put it on the bottom of
their deck.
Overall Bants best instant. We will see all of
the charms around for awhile.
Constructed: 4
Casual: 2
Limited: 4
Later.
Miguel
BeJose
Bant Charm Instant Choose one - Destroy
target artifact; or put target creature on the
bottom of its owner's library; or counter target
instant spell.
So many good cards this week. This is just
awesome. This is basically great anywhere. Being
able to hit any creature (not just attacking or
blocking) is great, countering combat tricks and
removal spells (most are instant) is great, and
destroying most of Espers cards is great. In
limited its removal with multiple options, take
it. In casual its just super.