The default way of designing a "traditional"
multicolored card is to mash two cards from the
appropriate colors together, then cost
appropriately. In this case, the two cards were
Volcanic Hammer and Mind Rot, but the cost is
rather cheaper than it "should" be. Blightning
is especially good against control and combo
decks, but no-one really wants to see it being
pointed at them - like Gerrard's Verdict from so
long ago, it sets up a lose-lose situation for
almost anyone.
Constructed: 4/5
Casual: 3/5
Limited: 4/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Blightning
A lot of talk about this card when it was first
spoiled. If a rack deck ever needed a boost,
this may be the card that puts it to the top.
Not only do you do the three to the dome, but
you get card advantage. I have not yet seen this
card played but have a feeling it will be. It is
a powerful effect for only three and only two
colors. It surprised me this was not a three
color casting cost. To bad it could not hit
creatures but then it might be broken.
Constructed: 3
Casual: 3
Limited: 3
Miguel
Wednesday 10-29-08
Blightning
Constructed:
At first this card looks great. But at Sorcery
speed and it only affects players. Not as great
as it could have been. Have not seen many
Black/Red decks since Rakdos.
Casual:
Burn and Discard at the same time,
interesting...
Limited:
I value creature removal first, but when your
opponent is low on life, this little extra could
win the game. And never underestimate discard.
Overall a good burn/discard common. With Megrim
out that's 7 damage in one blow. Ouch!
Constructed: 2
Casual: 3
Limited: 3
Later.
Miguel
BeJose
Blightning
Sorcery
Blightning deals 3 damage to target player. That
player discards two cards.
I cannot believe this thing was printed at
common, it is absolutely insane in limited. Not
only do you get an fairly efficient 3 mana for 3
damge burn spell (if only to the head) but you
also get some very good dscard. Alara is a
generally slower format with early turns spent
playing obelisks and panaromas. This will strip
your opponents hand of their bigge threats. In
constructed I can easily see this getting play
in DemigodRed or similar decks. In casual its
nothing special really