I used to wonder why there were so many cards in
Shadowmoor that interacted with the graveyard,
until I saw Flame Jab and the other retrace
cards. Then I was all like, "Yeah, this card
would totally get out of control if not for
Faerie Macabre." Especially in limited or in
conjunction with something like Life from the
Loam or Groundskeeper, Flame Jab can be a source
of unlimited damage, make it impossible to win
combat, and turn every topdeck into Craig Jones'
Lightning Helix (not quite, but pretty close).
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Miguel
Monday October 6, 2008
Flame Jab
Constructed:
Scocery that does one damage, not to exciting.
Retrace gives it some playability. For
standard I would rather discard a land to
Seismic Assault to do 2 damage rather than 1
damage. Block it's a good finisher for those
extras lands you do not need. Retrace ability is
going to be strong in the new standard, there
are a few cards that will hose it out, like
Relic of Progenitus and maybe Shadowfeed.
Casual:
Fun card to spread the damage around.
Limited:
Not the best removal card but can be a finisher
to get the last few points of damage in on your
opponent. Small set like Eventide you can get a
more than enough unless there is another red
drafter at the table.
Overall a good red card for it's cost and
ability.
Constructed: 3
Casual: 2
Limited: 4
Later
Miguel
BeJose
Flame Jab R
Sorcery
Flame Jab deals 1 damage to target creature or
player.
Retrace (You may play this card from your
graveyard by discarding a land card in addition
to paying its other costs.)
I like this card. This is basically a new lava
dart. We sacrifice the instant speed for the
ability for repeated recursion. Depending on the
format that can make the world of difference. In
addition if you want to brn out a X/2 you need
the spare land card in your hand in addition to
2 red mana. However in most circumstances I
would rather the Jab mainly for ability to get
more damage out of it. In limited its damage, so
take it.
Constructed: 2.3/5
Casual: 2.5/5
Limited: 3/5
Aethereal
Monday - Flame Jab
Kinda like a mini-Seismic Assault. For that
reason, in constructed formats, just play
Seismic Assault instead, because it's better
than this due to its higher damage. It also will
probably cost less mana in the long run. Also,
you can fling lands at instant speed with it,
whereas this is a sorcery.
In limited, however, play this. I hear reusable
damage is a good thing.