Creeping Mold earned its fame as a supplement to
R/G land destruction decks, and as a Naturalize
that would never want for a target since it can
hit a land if need be. Of course, as a land
destruction spell, converted mana cost is
crucial, and the fact that this costs 3GG makes
it very clumsy to use in that regard. However,
if you played Creeping Mold as
artifact/enchantment hate that was still useful
if your opponent had neither, Creeping Mold on a
land never felt that great either. Acidic Slime
solves that issue by being a creature, and one
with deathtouch at that. This card can kill an
artifact, enchantment, or land, AND a creature
in combat. And with no real land destruction
deck in Standard, and every other format still
having access to Creeping Mold anyway, that
extra killing power makes it well worth the
extra one mana it costs over Creeping Mold.
This reminds me a little of the green slime from
that old TV show You Can't Do That On
Television, except more destructive. Only a
little more, though. I always liked Creeping
Mold, and I played with it even without the
bonus 2/2 creature. Said creature just makes the
deal even better, especially since it makes it
reusable (hello, Reveillark!).
Constructed:
This card show have seen some play for Standard,
but it may be a little to slow at the moment. Or
people are not giving it a trial run.
Casual & Multiplayer:
Cool card that can fit into some casual land
destruct decks we have in these parts.
Limited:
If it only flew. Top pick in my books. Good
thing it is a uncommon and the double green
makes it hard to splash in a 3 or more color
deck, unless green was the majority. There are
several artifacts and enchantments to are
dangerous in M10 sealed and draft. Lands, not
really worth it. Good thing there are now
manlands.
Overall a great card. Oh yeah it has Deathtouch!
Constructed: 4
Casual: 4
Multiplayer: 3
Limited: 4
Later
Miguel
Michael "Maikeruu" Pierno
Maikeruu
Today's card of the day is Acidic Slime an
interesting card that can
easily net you a two for one card advantage as
it destroys a card coming
into play and will most likely take another card
on the way off the
battlefield.
In Constructed the mana cost is a little on the
high side, hurting the
playability, and the weak 2/2 body doesn't help
a great deal.
In Casual this is about the same as in
constructed, a bit too expensive
and not enough of a fun factor to really make a
big impact. The Ooze
type doesn't have support and in fact has one
card that won't work on
other Ooze creatures thanks to Ooze Garden.
In Limited everything changes for the better on
this card. Two for one
is an excellent deal and five mana isn't even
that bad for the format.
Very much worth playing in a Green deck and from
experience an excellent
combo with Elvish Piper if you happen to have
one. If you are already
going Green in booster draft, consider this a
higher pick. In sealed
any deck with enough Green mana to support the
double cost should be
running this card.
In Multiplayer the Deathtouch can keep a large
creature away for a
while, but otherwise not much is different here
from Constructed and Casual.