In limited, it's a certifiable bomb. This lets
you alpha strike the opponent twice without fear
of blockers or reprisal, and can often result in
taking an opponent down by 10 life or more. In
Constructed, it has Cryptic Command to compete
with, and it can't counter spells, bounce
permanents, or draw a card, so it's unlikely to
be anything of note there, sadly.
I'm a fan of this card. In the past, blue deck
have often had trouble with creatures already in
play, especially in numbers; Sleep is a
temporary solution, but it has some measure of
versatility, buying you a free turn if you're
control and possibly ending the game if you're
aggressive. If it were an instant, it would be
simply too good; as is, it's still quite
playable.
Welcome back readers today’s card helps to
lockdown and neutralize creature threats Sleep.
For the price of four mana you can tap all
creatures target player controls and they don’t
untap during that player’s next upkeep. With the
removal of Holy Day from the core set the
ability to lock down creatures and eliminate the
combat phases is a highly prized commodity for a
certain variety of control decks. In standard
this card could find a home in fog style decks
as well as the recent Time Sieve combo decks. In
extended this card could buy you a turn or two
to halt a aggro decks onslaught assemble a combo
or attack an opponent with creatures that can’t
be blocked. In eternal formats this card wont
see any significant play. In casual and
multiplayer the ability can only affect one
player providing an opportunity to allow players
to swing at a certain troublesome player. In
limited it’s a solid way of preventing
unfavorable combat situations and a decent pick
if you’re committed to blue. Overall a solid
card with applications in a couple archetypes in
multiple formats.
Today's card of the day is Sleep a sort of one two
punch for an offensive strike in heavy Blue
decks. It works very well if you have a solid
offense to back it up and can easily be the
finishing move for the middle to late stages of
a game.
In Constructed this could find a home in some
post-fae decks depending on where the designs
go. It has enough potential to be played in
Standard or Extended and isn't too high in cost
for most Blue decks.
Casual may like the concept of the card, but
like much of Blue is more about control than
fun. I don't see it being played too often, but
an aggressive Blue player (kind of an
oxymoron...) will like it.
In Limited this is an extremely powerful card
when played at the right time. With even a small
number of creatures Sleep can lead to enough
damage for the game to end. In a really bad
position it can buy time as a stall, but I
haven't seen many victories salvaged that way.
You want to play this to break a stalemate or
take a decisive lead or outright win the game.
In Sealed play this with some flying creatures
and you should find it pretty effective at
getting damage early then ending it suddenly
with two direct attacks. In Booster Draft this
is a higher pick if you are drafting Blue,
ranking with the Rares and flying on priority.
With Multiplayer this only impacting one player
may seem a weakness, but it locks them down so
badly the entire table can direct their
attentions to knocking them out of the game.
This is an excellent card to mention before
playing for some temporary allies or just to
stop the biggest threat at the table. A very
cruel move and potentially one of the most
powerful cards in the format that doesn't
specifically include text that affects multiple
players.
-Balding
for just over 5 years
-Playing MTG for just over 10
Sleep
This does set you up for a nice attack phase as
you are also free to leave no defenders. Aggro
deck fuel. Now, what does Blue have for aggro.
Not much except Merfork nowadays. Does Merfolk
want this turn 4. I think it might. I do really
like this in limited and would draft it early.
Quick card to sideboard out in a mirror match or
against control/combo decks. All in all, a nice
card but don't think it will go to far in
constructed. Dead card in multiplayer unless you
want to piss the player off who just played in
front of you and open them up to a round of
hurt.
Constructed: 3
Casual: 3
Limited: 4
Multiplayer: 2