Not only is it a powerful Soldier lord, it on
its own is is 9 points of power for 6 mana! With
vigilance as well, so it's also 9 points of
blocking potential! Granted, a Lightning Bolt
can kill six of it, but the fact remains that
this is huge on its own, and even better in a
deck full of Soldiers.
I love the flavor of this card: the Captain
comes to the battlefield, and brings lots of
reinforcements with her. In M10, soldiers are
stronger as a tribe than they've been in a very
long time, but even if they weren't, I'd still
recommend the Captain in every format: she's got
friends ranging from Soul Warden to Ranger of
Eos, and the recent popularity of Cloudgoat
Ranger proved that white can sling tokens right
along with the best of them.
Welcome back readers today’s card of the day is
a boon to the color white as well as the solider
tribe. For six mana you get a 3/3 Vigilance body
that generates three other 1/1 solider tokens
onto the battlefield. The pump ability
immediately grants you three 2/2 soldiers with
vigilance. Fairly priced and with an immediate
advantage in your creature count, Captain of The
Watch provides a stable base for white aggro
solider decks to make an impact on the metagame
in the aftermath of M10 and worlds. In standard
a soldier deck has all the tools it needs to
function properly, tribal relevant creatures,
and some of the most powerful white cards to
round out the deck. In extended soldiers may
make a comeback as a fun semi competitive deck
choice due to the plethora of cards available.
In eternal formats there is a slim chance a
white weenie solider deck could make an impact.
In casual and multiplayer soldiers are a
relevant tribe and enough support to bring fear
to casual and multiplayer groups around the
kitchen table. In limited it’s a creature with
vigilance and it provides tokens to swarm the
field with a great pick if you’re dedicated to
white or to make sure another doesn’t nab it.
The overall quality of white cards in M10 offers
white mages a variety of possibilities for
tournaments and casual games alike.
Today's card of the day is Captain of the Watch a
higher cost lord with some impressive text. When
she comes into play three soldiers enter the
battlefield as well. As long as she's around
your other soldiers gain
+1/+1 and Vigilance. Quite a bit of power for a
single card, but this
is weakened somewhat by the six mana casting
cost.
In Constructed I immediately have to mention the
fun of using this with
Preeminent Captain. This is a slow card for the
format otherwise and
not a finisher by itself, but an excellent stall
or support card for
soldier decks.
In Casual the above combo is even more likely to
be played and she is a
poweful choice at the top of a White deck's mana
curve.
In Limited if you are fielding enough White mana
for the double cost
this is an incredible card. Four creatures for
one and all having
Vigilance is a tremendous card advantage. A top
of the line choice to
build a deck around in Sealed, even more so if
you have any additional
soldiers, and a top pick in Draft. You
absolutely do not want to pass
this card to someone swarming White soldiers.
In Multiplayer, to me, Vigilance is the most
powerful ability a creature
can have. When you are facing two or more
opponents, attacking one
leaves you vulnerable to the others. A card like
this gives you several
defensive and offensive tools while offering the
same power to any other
soldiers you are playing. She will be a top
choice for removal, but by
her very nature discourages attacks against you.
-Balding
for just over 5 years
-Playing MTG for just over 10
Captain of the Watch
I am glad soldiers are getting some love lately.
The battle cries must sound. Getting 4 vigilance
creatures in one card is one spicy meatball.
Likely the cost will place it into the casual
crowd but it is just fantastic in that format.
Blinking this in and out also sounds pretty
cool. A limited Bomb! In multiplayer, this is
very good as well as it is a fantastic comeback
play from the very common board sweepers in that
format. I like it.