Personally, I like haste better than
mountainwalk. I fully expect Goblin decks to use
this card from now on for a long, long time.
Non-Goblin decks? Why bother?
I'll go on the record as saying I liked the old
Goblin King and Elvish Champion (not so much
Lord of the Undead; have you ever been on the
wrong end of him enabling endless Nameless
Inversions?), but the new Chieftain is probably
going to prove just as likable in time. He's
more powerful, and in reality is probably more
focused, too, as the one thing goblins always
like to do is attack.
-Balding
for just over 5 years
-Playing MTG for just over 10
Goblin Chieftan
Like goblin's needed another lord. Ok, it has
haste. Ok, your other goblins get=2 0bigger.
Unfortunately, for a guy who has been playing
this game for too long, this card just makes me
go yadda, yadda, yadda. With that said, lords
get played. Does goblin's currently have what it
takes. No, but we will see when the next block
comes in.
Welcome back readers today’s card of the day
lends a boost to an already heavily supported
tribe, goblins. With no recent competitive decks
in standard focusing around goblins, Goblin
Chieftain hopes to make an attempt at remedying
that. In standard goblins have a variety of
tools available that boost their tribal
interactions, not on the same tier as elves or
merfolk, goblins have a solid amount of support
in black and red. Goblins are a possible deck
type to test in this new and ever shifting
metagame, it could provide a good midranged
aggro deck for with burn cards to combat the
advance of powerful creatures. In extended there
is a wide variety of goblins available to make a
powerful deck abusing tribal interactions. In
eternal formats legacy has a competitive goblin
deck I do not know if this card can factor into
the mix. In casual and multiplayer goblins are a
popular tribe that casual players seem to love.
Goblins are perfect for kitchen top games as you
amass a creature army. In limited if you draft
enough goblins this card could be a solid choice
for a deck utilizing red.
Today's card of the day is Goblin Chieftain the
2010 revision of the Goblin Lord. Three mana for
a 2/2 with Haste isn't too bad in and of itself,
but the real benefit of course is in powering up
other goblins.
For Constructed I think a surprising goblin
horde deck may be on the horizon and this is a
key card. There are several token generating
cards in recent sets and a sudden rush of 2/2
goblins with haste can be hard to recover from.
In Casual theme decks are well liked and goblins
are the primary choice for red.
To Limited the double red mana cost and lower
number of available goblins dramatically weakens
the value of this lord. 2/2 with haste isn't as
powerful, but it is a fair addition to a sealed
red deck. In booster draft I do not consider
this a high pick or even a major target for hate
drafting, unless you need the rare or there is
nothing else of note in the pack passing it
shouldn't give another player a major advantage.
With Multiplayer this is weakened primarily by
the fact that haste effectively only impacts one
opponent at a time. Unlike other abilities haste
is a single turn advantage for each creature and
does nothing to help maintain a board position.
A hasty swarm may eliminate a player, or even
two if you are lucky, but the odds of at least
one opponent being able to stop your offense is
too high.