It's a 2/2 token engine that requires no mana
investment. That makes Ant Queen look downright
terrible, and she's a bomb in Limited. Even more
amazing, it's effectively direct damage in
Green. In Green! Granted you need enough Wolves
to take down the thing you want to kill, but
that's not hard to arrange, especially if you're
running Chameleon Colossus.
Charging straight out of the Viking Christmas
mythos and into a hobby store near you, Master
of the Wild Hunt is sure to be a major hit. He
may not have Garruk's versatility or
Bitterblossom's sheer power, but your enemies
will learn to fear Yulenight the first. Odin
rides!
-Balding
for just over 5 years
-Playing MTG for just over 10
Master of the Wild Hunt
This card has flavor and spells fun. I wish it
did not die to a simple shock or now-a-day's a
harm's way. For the investement of 4 it needs to
go beyond a 2/2 p/t ratio. However, it is a fun
card to play. In limited, I like this a lot as
the opponent will need to deal with it. It will
never attack but it does keep the board clear.
Possibly if it could hit players it may be worth
it. However, as a package it fails, except for
the fun factor. Johnnies will find a way to make
this work. Maybe a double upkeep will do it. In
multiplayer, it may actually stick around a
while as it is not too much of an immediate
threat for people to use thier resources on and
people may just let it stick around to see what
it can do.
Today's card of the day is Master of the Wild
Hunt which is an interesting design filled with
flavor for the wolf deck enthusiasts out there.
With even a small number of wolves this card can
kill off nearly any creature in the game, but
potentially at the cost of your own wolves.
In Constructed there are several fun and
powerful options such as the changelings and
Safe Passage. Creating tokens is nice and a
four mana 3/3 isn't too bad. I see the
potential for a very nasty wolf deck and have
even played against one already. This is
something to keep an eye out for, but whether
this card is a useful addition to it remains to
be seen.
With Casual the wolf deck can be played a bit
more readily and the ability is more useful to
target many of the big threats casual players
build decks around. A good kill option for
green, but not directly a card a deck would be
build around.
To Limited tokens are card advantage and card
advantage is king. The cost on this card is
reasonable for a 3/3, even with a double green
thanks to several mana fixing options available
in green's limited pool. Also the kill switch
is even more effective as one 2/2 wolf can
eliminate any one toughness threat with ease,
aside from Prodigal Pyromancer which can kill
the wolf as well with the right timing. A very
high draft choice and worth playing in a green
sealed whenever his is opened.
With Multiplayer the usefulness drops a bit as
all of your wolves become tapped whenever the
ability is played. This opens up your defenses
completely to take out a single card. It can be
used at the end of the turn before your turn of
course, but this seriously limits your options.