Today's card of the day is an odd legendary
octopus named Lorthos, the Tidemaker with a
fairly devastating ability of tapping eight
permanents when it attacks for the price of
eight mana. The eight theme runs rampant with
the card, but it makes for a clear identity much
like cards from 2010 did.
For Constructed and Multiplayer this is a
card that can be very tempting to try, but any
workarounds to bring it into play early don't
really address the payment of the same mana cost
to activate the ability. The slow speed, attack
requirement, and lack of any permanently
activated abilities make this a poor choice even
as large creature as even simple evasion or
shroud can offer more field presence.
In Casual I can almost see a gimmick Lorthos
deck with Sleep, Wall of Frost, Kor Hookmaster,
and Shield of the Righteous being played with a
heavy stall mechanic to bring Lorthos out for
the kill. I don't really see it being
particularly effective, but it may be a fun
(read: annoying) deck for a casual Blue/White
mage to try out instead of the classic Silkbind
Faerie theme.
With Limited this is a bit expensive at eight
mana, but once played the game will most likely
end in your favor barring non-burn removal. The
eight mana needed on the following turn's attack
should be available and locking down any
defensive measures is the next best thing to
evasion itself. However, the cost and dedication
to Blue mana can be a weakness in the format as
it will likely remain unplayed most of the time.
In Sealed the triple Blue mana cost is the
biggest roadblock to effectively using Lorthos
as it really limits the deck to just two colors
to reliably play the cephalopod. With Booster
this is a valid first pick as mythic rare that
is also a large creature, but it isn't quite as
effective as some other choices available in
other colors at the rarity level. If playing
this be sure to draft as much control as
possible to manage the game long enough to get
Lorthos situated properly.
Constructed: 2.0
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0
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