Today's card of the day is Lullmage Mentor
which fits in quite well in a control heavy Blue
deck especially if there is a subtheme of
merfolk.
This does give a potential swarm mechanic to a
pure control theme and can be supported with any
number of merfolk or standard token enhancement
effects.
For Constructed, Casual, and Multiplayer this
is a very powerful on paper card that will
probably not play as strongly as it sounds. The
requirement of seven merfolk for the second
effect is quite limiting and likely not be a
factor very often. However, creating tokens for
doing what Blue mages tend to do naturally is
quite beneficial and may see some play
especially around the casual tables.
With Limited my general rule is tokens are
good, but this card won't be producing many in
the format. In Sealed you won't have any control
over how many counterspells you wind up with,
but in Booster you can draft as many as come
around. Even drafting a high number of them when
playing with only one Lullmage the combo will
only rarely occur. A 2/2 for three mana,
especially two of which being Blue, is a pretty
big handicap in Limited which leaves this as a
mediocre choice. If several counterspells are
available to your pool and the supply of Blue
mana is high enough you have no reason not to
play the card, but getting an effect will be a
fairly uncommon occurrence at best.
Constructed: 4.0
Casual: 4.0
Limited: 2.5
Multiplayer: 4.0
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