Today's card of the day is Roil Elemental which
is sort of a flying Control Magic that adds
another target whenever the controller plays a
land. Pretty impressive if you ignore the low
defense that holds this creature back from being
quite broken. As it stands it can be defended
with Blue's usual suspects and be a major
annoyance, but the number of times this will be
used on a worthy target that wasn't just
countered directly may be few and far between.
For Constructed this may see some play in
Blue control decks especially those that would
have liked Dominus of Fealty to be a progressive
control instead of having Red's short term
mindset. The higher than average mana cost and
low defense are both issues, but Blue is well
suited to compensating for both concerns.
In Casual and Multiplayer the higher
likelihood of big effects or big creatures being
out on the battlefield as prime targets makes
this a bit more of a temptation to play. In
Multiplayer the political aspect can play a
major part in the decision as it can quickly
make allies or enemies of anyone at the table
whenever you play a Land. Certainly a fun card
to run in either format.
With Limited this is somewhat of a glass
cannon or paper tiger style of bomb as it is
extremely vulnerable. Despite that the reduced
number of removal options that should be
available to your opponents combined with the
slower format should allow this some opportunity
to shine. The bigger concern is the triple Blue
mana cost, limiting it to a two color deck at
worst and Blue as the dominant color if
possible. In Sealed this can be a keystone to a
lockdown aerial style of play while in Booster
passing something like this would be very
difficult. In this format it is also important
to watch out against attacking too aggressively
with this card as even a tapped out opponent can
potentially have a trap that can remove both the
elemental and anything it has captured through
Landfall.
Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer 3.5
|