This card reminds me very much of Bathe in Light
from Ravnica block. In its heyday, Bathe in
Light was lauded as a counterspell for removal,
a way to turn opposing Pyroclasms and Savage
Twisters into one-sided Wraths the opponent
played against himself, and an alpha-strike
enabler.
Brave the Elements, on the other hand, does all
that for one less mana, is guaranteed to never
accidentally protect an opponent's creature, is
usable even if all the creatures you'd want to
target have shroud, and all for the low, low
price of "the color they all share must be
white". And honestly, it's a white card. Your
creatures probably are all white anyway. This
card will never let you down, I guarantee.
So, here's the part I don't get. White
doesn't get counterspells, but it gets cards
like this which can cause spells to "fizzle."
White doesn't get purely unblockable creatures,
but it gets cards like this which can make all
its creatures unblockable. Yeah, sometimes card
design is confusing. Not that this card isn't
really, really good or something.
Constructed: Very nice for a white
deck to get that last bit damage in, or save
your dudes from a massive attack. Have not seen
much talk for a mono white deck, maybe one will
show up in one of the States.
Casual & Multiplayer:
A good card for any mono white deck. Of course
someone could use it with Painter's Servant.
Limited: Very good card to pick
for a white deck for draft. Sealed it would
depend on how many white creatures you have or a
good number of Kor, in your seal pool. It can be
a surpise card that could win the game.
Overall a good card. Good thing it is for only
'white' creatures you control.
Constructed: 3
Casual: 3
Multiplayer: 2
Limited: 4
Later
Miguel
Paul
Magic The Gathering
COTD: Brave The Elements
Welcome back
readers today’s card of the day is Brave the
Elements a one mana casting cost instant that
grants all your white creatures protection from
the color of your choice until the end of the
turn. A powerful and cheap combat trick its
power is relatively tied to the number of white
creatures you control. In standard mono white
decks are seeing a fair bit of play and the
inclusion of this card into the lineup may not
prove overly useful, if your deck is creature
heavy you and white possibly sideboarding this
card can help protect valuable creatures,
whether mono white or bant Brave the elements
inclusion in Worlds champion decklists shows the
versatility of this card. In extended a possible
card for the white weenie variety although I
doubt it will see much play, in eternal formats
its highly unlikely. In casual and multiplayer
if your on the receiving end of an alpha strike
you can turn the tide of battle in your favor by
utilizing this card it may prove frustrating or
deal breaking around the table. In limited if
your solidly in white consider this a great pick
if your heavily creature oriented. Overall a
powerful card that has its uses and will see
play casually and continue to see play
competitively.
Today's card of the day is Brave the Elements
which is another interesting example of White's
approach to "counterspells." This card will
often be used in response to a targeted effect
from Red, Black, or Blue mages or widespread
damage spells from Red. Another potential use is
to change the outcome of battle either on
offense or defense by suddenly having your own
forces become unblockable or immune to damage
from a mono-color opponent. Cards like Painter's
Servant make this even more effective in formats
that allow both.
In Constructed, Casual, and Multiplayer this
is an impressive piece of tech that can work
effectively on the offense or defense. The large
number of multi-color decks out there limit the
offensive potential a bit, but this may see some
serious play or at least make a home in
sidedecks.
For Limited the number of single color decks
is generally low, including your own potential
options. For Booster this should be drafted
around the times you are looking for removal as
it can function in several roles. In Sealed this
should be played in a heavily White deck, but
loses value as the ratio of White to other color
creatures decreases.
In either hope for a large White creature as a
bomb and support it with as many effective
common and uncommons as possible.