This card may not be the start player in any
deck it's in, but it's probably the reason, or
at least a symptom of the reason, that Standard
tournaments are so expensive to get into. Even
your land base needs to be tricked out with
chase rares. As an uncounterable 2/2 that's
almost impossible to hit with sorcery-speed
removal and can run off any color mana, as well
as support any tribal theme, the fact is simply
that EVERYBODY wants this card. Everybody can
use it. It's almost never bad. The only reason
I don't recommend it in my deck fixes is because
it's usually out of my clients' budget:
otherwise, I'd be hard-pressed to find a deck
I"ve fixed that couldn't use it.
With Alara's multicolor theme, people may decide
to lean more on color-fixing lands and away from
colorless utility lands, especially where Green
has Treetop Village to serve this purpose as
well. But Mutavault is, well, versatile enough
for people to continue to want for a long time
coming.
Constructed- 4.85
Casual- 4.75
Limited- 4.5
Aethereal
Thursday - Mutavault
The modern version of Mishra's Factory. The fact
that this can be splashed into any deck and act
as a 2/2 body is what puts it over the top of
the power curve. The changeling is a really nice
bonus, but you can and should still play this
card even if you don't plan on abusing it. This
card pretty much speaks for itself; most decks
should be playing at least two copies.
In limited, tribal is the name of the game and
this guy embodies tribal. Not as great as he is
in constructed, but still worth playing (or
picking for the money...).
Constructed - 4.5
Casual - 4.5
Limited - 3
David Fanany
Player since
1995
Mutavault
My group once had a 45-minute argument over
whether the Shadowmoor Reflecting Pool was the
dark version of Mutavault or of Shimmering
Grotto. Either way, it's a powerhouse in just
about any situation. It's another card that was
helped by the tribal focus of recent sets, but
would probably have been played anyway because
of its similarity to perennial favorite Mishra's
Factory.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Miguel
Thursday 1-15-09
Mutavault
This was number one on my list. The man-land
that can go into almost any deck. The only draw
back was it produce colorless mana, thank God.
It fit perfect into the tribe theme the built up
in Lorwyn and Morningtide. Have a few copies,
not really played them yet. They are really good
for Limited in Lorwyn and Morningtide sealed or
drafts. A friend got one in his Pre-Release
sealed, but did not used it. He did not know
about the tribal effect it had and how great it
could have been.
Constructed: 4
Casual: 3
Limited: 4
Later
Miguel
Jake
Thursday-Mutavault
I remember the prerelease and i pulled one of
these. Easily paying for the entry fee and more.
Although this card's price has dropped, it's
still up there and for a reason. This card is
the best manland. Period. It hits as a 2/2 on
turn 2 and can hit for more later if your deck
cares about tribal. It's also one of the few
that come into play untapped. Animating lands
are always good as uncounterable threats. It can
even animate itself if you just need a creature
out. Not as high as i'd vote it, but it's still
great. Great in limited getting all kinds of
tribal bonuses in morningtide.