Any creature with vigilance that hits for more
than 3 is good. If it has trample, it's better.
The fact that it hits for 6 on your turn, and
then for another 6 on your opponent's turn if it
blocks (in addition to likely killing the
blocked creature) makes it awesome.
Constructed- 4
Casual- 4.5
Limited- 4.5
David Fanany
Player since
1995
Meglonoth
Huge, huge, and huge - Meglonoth does what it
does and it does it well. It even makes your
opponent think twice about counter-attacking,
which is something you don't see very often (it
reminds me of Powerstone Minefield - when is the
last time you heard anybody talk about that
card?). Whether or not multicolor is to your
taste, this confluence of abilities probably
wouldn't ever be seen outside of a three-color
block, so enjoy it for what it is.
Meglonoth is what most creatures should aspire
to be when they grow up. Really. It's great to
have a creature deal damage when attacking, but
it's even better when it can deal damage on
defense as well. This beast is a 6/6 for six
mana, so that's reasonable. The only downside to
the ability is that you rarely want to be
blocking with a 6/6. You want him swinging for
the fences. When you put him with his buddies
Wooly Throctar and Realm Razer, you can begn to
do all kinds of crazy things.
Constructed: 3
Casual: 4
Limited: 4
Jake
Thursday - Meglonoth
My favorite preview card so far. I really think
the reverse trample has some potential for the
future of magic cards. This card fits great in
the shard of Naya and very efficient as a 6/6
for 6 trampler but throw on the reverse trample
and the vigilance and you have a real winner. If
any serious Naya decks come out for constructed
this will definitely see play. Razer decks for
instance could use this guy. Can see this being
great in block and constructed as well. While
multicolor decks tend not to work out so well in
casual because of budget landbases, the
panoramas and shardlands could change things. I
expect to see him played highly.
Constructed: 3.5
Casual: 4
Limited: 4
Ricky
Riles
Meglonoth
Hello everybody! Before I get to todays Card of
the Day I would like to introduce myself: I used
to write for Pojo.com's Yu-Gi-Oh! Site (what is
considered the premier Yu-Gi-Oh! Site on the
internet,) and since quitting the game over two
years ago I have re-surfaced to the M:TG site.
While my experience with M:TG is scarce compared
to the other writers on this site – I've only
been playing M:TG for three or so years – I hope
you enjoy my content! Lets get on with the
review!
Todays card is Meglonoth. It is a 6cc
(casting-cost) Beast with Vigilance and Trample,
with an additional ability that is...pretty
neat! That is, if it ever comes into play.
The problem is that players are rarely going to
just attack into your Meglonoth with no answer.
In constructed particularly there are tons of
great removal spells (instant speed no less) to
deal with big creatures who do not immediately
reward its owner with even more great spells on
the way.
You won't see this card pop up in many top
constructed decks, but I wouldn't bet against
seeing it at local FNM tournaments. People seem
to love cards like this!
In Limited big creatures with good abilities
such as Trample always seem to go – so its worth
a look there, for sure.
Constructed: 2/5
Limited: 3/5
The Missing Linc
Meglonoth
Wizards has this conflux set up to be the set
remembered for its big beatsticks. This one fits
that bill. For an investment of 6 you get a 6/6
with three relevant abilities. As with all 6cc
creatures, this one is for the casual tables.
However, it must be dealt with there or you will
be getting attacked for 6 and need to deal with
a 6/6 blocker that you don't want to block.
Funtastic. The fact it is a beast may be
relevant to those who hold Ravenous Baloth close
to their heart. An obvious limited bomb. Be
prepared at this weekends prerelease do deal
with these kind of bombs all over the place.