DeQuan said it best in his latest article-- it
wasn't long ago that one look at that mana cost
would render a card unplayable. But today, you
might actually scrape together UUBBBRR, perhaps
even on turn seven. And when you do? Is there
any way you could lose the game after resolving
such a backbreaking spell? You cripple your
opponent's resources on three different fronts
while simultaneously bolstering your own. Now,
this isn't a spell to be added to your deck
lightly, by any means-- especially considering
that it doesn't share a color with such mana
accelerants as Birds, Rampant Growth, or any
other of the green classics. But if your deck's
manabase can handle it, your opponent almost
never will.
Constructed- 3.5
Casual- 4.5
Limited- 4.5
Aethereal
Tuesday - Cruel Ultimatum
A really, really powerful control card. It is
expensive, and the color requirements are
ridiculous, but both of these are mere stumbling
blocks when you consider that a) we have tons of
color fixing available these days, and b) this
card will win the game for you if you resolve
it. The edict ability isn't really that great,
but the rest of them will decimate your opponent
and give you an insurmountable advantage,
especially if you use the raise dead ability to
recurse something like Mulldrifter to draw even
more cards.
In limited, it'll still win the game for you,
but getting those mana requirements might be a
bit tougher than in constructed. Still, if
you're in the colors, this is a high pick.
Constructed - 4
Casual - 3
Limited - 3.5
Miguel
Tuesday 1-6-09
Cruel Ultimatum
This card is a great card for any format. I pick
it a little higher, but that is my personal
pick. I have not personally used the card yet,
but it has been used against me. I think I was
able to come back once after it had be used
against me. Limited this card is one of the best
in Shards. Casual, not so good because it only
targets one opponent. Maybe I will throw all of
the Ultimatums in my Kaboom! deck.
Have fun.
Constructed: 4
Casual: 2
Limited: 4
Miguel
BeJose
9: Cruel Ultimatum
Really only useful in 5CC in standard. When it
goes off, its basically game. It gives massive
advantage, hence the massive cost. This is hard
to play in Limited, but if your in Grixis
definatly play this for the late-game potential.
Not really much else to say