At six mana, it's a bit slow. But it cheats your
creatures directly into play. It's a little
pricey, a little random, and a little dependent
on what your opponent does, but the potential
payoff of a stream of free creatures off the top
of your library is more than enough to tempt
Johnnies and Timmies alike.
One of the "build-around-me" cards that works
its way into every set. As a way to cheat
creatures into the battlefield, it's a little
expensive for competitive play, but there's
always a way to set up a casual or theme deck to
take advantage of these kinds of effects. It
also works with Lorwyn's Harbingers, although
they kind of undermine the surprise element.
Constructed:
A good way to get a Darkstell Colossus if it is
next or Progenitus or any kritter.
Casual & Multiplayer:
Multiplayer this card really shines. Makes
everybody your friend and enemy number 1. Hope
you can stay alive to get all of your good stuff
out.
Limited:
This looks to be a real good bomb for seal, but
if you did not get any great creatures than all
it does it get more kitters out. Draft it can be
really dangerous. I would pick it highly both
ways.
Overall a fun card that will shine in
multiplayer fun.
Constructed: 2
Casual: 3
Multiplayer: 4
Limited: 4
Later
Miguel
Michael "Maikeruu" Pierno
Today's card of the day is Lurking Predators. An
interesting spell that I was able to play in a
Booster Draft during pre-release weekend. It is
quite slow to get into play and doesn't entirely
fit the speed mana decks that Green can
generate. However, it is quite enjoyable and
really shifts the nature of the game once it is
in play.
Constructed: Way too slow and not a great fit
for an Elfball style deck that can play it
earlier on. Being very reactive to what the
opponent plays it doesn't take back a game if
you are falling behind and doesn't do anything
immediately when played.
Casual: There is some potential to play the
Predators here as it is all about having fun.
Watching your opponent hesitate before every
spell and hoping to flip over a huge creature is
the kind of experience that makes Magic worth
playing.
Limited: I was really surprised at how effective
this was in draft. My deck ran some Borderland
Rangers and Elvish Visionaries and it was some
seriously impressive card advantage when they
were pulled off the top of the deck. It also
helped me keep Forests at the bottom and work on
better odds for my next Draw. An excellent draft
choice for a heavily green oriented deck in both
sealed and booster. The generally slower pace of
the games allows the six mana cost to be less of
a concern, but the double green limits your
design slightly. If you are lucky enough to have
a Llanowar Elf, Rampant Growth, or the Ranger
this issue is minimized. The card by itself did
not win any games, but it helps a great deal in
maintaining speed later in the game. This is a
strength more commonly associated with Blue and
it really shines in Limited.
Multiplayer: In a word, broken. Once this hits
the field you may get a huge target on your
battlefield, but anything done to you can just
add to the size of your army. Fun and dangerous,
but highly recommended to cause a little chaos
at the table.
Welcome back faithful readers today we review a
green card that surprise, involves creatures.
Whenever an opponent casts a spell you have the
possibility of netting yourself a free creature.
The closer I inspect this card the more my
Johnny Senses are tingling, to keep up with the
threats you will be turning out an opponent will
have to play more spells, with the absence of
Wrath of God in M10 big free creatures would be
hard to counter. Another bonus is you get to
scry/clash whenever an opponent plays a spell
allowing you to stack your deck. Green is the
color of mana production so the six mana casting
cost may not be to big of a hindrance in a
dedicated ramp deck meant to turn out the
fatties. Lurking Predators is sort of a higher
costed Oath of Druids although I doubt it will
ever see the some amount of play or success. In
standard this card doesn’t take the cake unless
you’re running a weird ramp/ bizarre combo deck.
In extended and eternal formats there are better
cards to abuse for fun combo potential. In
casual and multiplayer this card shines allowing
for all sorts of broken combo potential and fun
moments, not to mention the huge assortment of
creatures, clash, scry, and library manipulation
cards. Hint Sensei’s Divining Top combos well
with this card. In limited it’s a junk rare due
to the high mana cost. An impressive combo card
that may have some potential use for Johnny/
Timmy players everywhere.