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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Darksteel Colussus
M10

Reviewed July 29, 2009

Constructed: 3.00
Casual: 3.75
Limited: 3.10
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Darksteel Colossus

He still looks implausible after all these years, doesn't he? I remember people claiming he couldn't possibly be real when the first rumors appeared. The Colossus has never been stellar in constructed without some way of cheating him into play, and that's where his reputation comes from in the older formats. Master Transmuter and Elvish Piper are still in Standard, though, so watch out! If I saw him in a draft, I'd take him. Sure, you'd probably have to draw 11 of your 17 lands to cast him. But sometimes you do.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Darksteel Collossus

I was so happy to see this card reprinted. Despite my failure to get a Master Transmuter deck to work, this is the Master's best friend. Are there other ways to trick him into play in standard, well...yes. You could polymorph him in and he could make a Dramatic Entrance. Tricking him in is the key. Thus, he is religated to combo decks. However, once there, he is a beast to get rid of. Bouncing the dude is your best bet. An 11/11 Trample puts you on a pretty short clock. Fun, Fun, Fun.

Constructed: 3 (only cause he best only with support cards)
Casual: 5
Limited: 3 (You might actually hard cast him if you are lucky)
Multiplayer: 4
Miguel

Wednesday 3-29-09

 

Darksteel Colossus

 

Constructed: The Polymorph or Dramatic Entrance or the old and reliable Elvish Piper is the easiest way for him to come onto the Battlefield in Standard. But I think more people will use Progenitus instead.

 

Casual & Multiplayer: Big and fun.

 

Limited: If by some weird luck you get a Piper or Polymorph, than good luck. Other than waiting for the eleven turn or with greens mana ramp they hope to have a Pacifism or Sleep. Watch out for Mind Control.

 

Overall the jolly colorless giant is back.

 

Constructed: 3

Casual: 3

Multiplayer: 3

Limited: 4

 

Later

Miguel

Paul Magic The Gathering COTD: Darksteel Colossus

Welcome back readers today’s card sure is a doozy! Making its debut in the artifact block Mirrodin, Darksteel Colossus found a home in competitive tooth and nail decks as well as miscellaneous artifact based decks. An 11/11 trampler with indestructibility provides a hard to deal with creature although it’s not completely impervious to being dealt with. In standard a mana ramp deck, Polymorph, or a deck utilizing Master Transmuter are the only decks I predict can make a proper home for the colossus. A tad to expensive outside of combo decks are decks utilizing alternate ways of getting it into play, Darksteel Colossus wont see extensive play. In extended it’s a lynchpin in Tooth and Nail decks though I don’t know how many players currently utilize the deck type. In eternal formats it will see a modest amount of play in various decks utilizing its power. In casual and multiplayer it’s a huge creature that can allow you to dominate the board and has only a few methods to deal with its appearance on the battlefield. In limited I doubt you can make it to eleven mana as that is normally close to the majority of land you have in your deck, if you can generate large amounts of mana Darksteel Colossus may be a valuable pick.

Constructed- 2.5
Casual- 3.5
Limited- 2.0
Multiplayer- 3.5
Michael "Maikeruu" Pierno Today's card of the day is the high casting cost king of the standard format, Darksteel Colossus. With a cost that high your goal is to use some sort of combo to bring it out earlier, but those options are limited by the graveyard exclusion. There are still many options with most of them belonging to Blue for artifact specific tinkering and Green for mana or creature effects.

With Constructed you have several different styles of deck which can use this as a finisher, but to me it is too slow and dependent on a combo to be a huge threat. In the current constructed environments Indestructible does not in any way equal invincible as anything that doesn't destroy it can just prevent it from attacking or remove it from the game entirely.

Casual is easily the most likely place you'll see someone running this in their deck. It is a style that encourages combos and big finishing moves and this is pretty much the symbol of both.

Limited is a tough choice for this one as less can stop it, but eleven mana is still quite a bit of investment. The odds of having a combo both in deck and out when needed are slim, but if you can actually cast this you may have a won game. Worth playing in Sealed and hard to pass around the table in Booster Draft. It really depends on your style and if you can snap up an Elvish Piper or something else to give the chance of a dramatic advantage.

Multiplayer lends itself more to Vigilance than just Trample, but the games are generally longer and you may be able to cast it more often than Constructed. Of course the gigantic target that gets painted on both it and you will make the game speed up in a hurry. Have some kind of defense ready for the retaliation and watch as the table teams up to stop you before you carry home a victory.


Constructed: 3.5
Casual: 4.0
Limited: 3.5
Multiplayer: 3.5
 

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