He still looks implausible after all these
years, doesn't he? I remember people claiming he
couldn't possibly be real when the first rumors
appeared. The Colossus has never been stellar in
constructed without some way of cheating him
into play, and that's where his reputation comes
from in the older formats. Master Transmuter and
Elvish Piper are still in Standard, though, so
watch out! If I saw him in a draft, I'd take
him. Sure, you'd probably have to draw 11 of
your 17 lands to cast him. But sometimes you do.
-Balding
for just over 5 years
-Playing MTG for just over 10
Darksteel Collossus
I was so happy to see this card reprinted.
Despite my failure to get a Master Transmuter
deck to work, this is the Master's best friend.
Are there other ways to trick him into play in
standard, well...yes. You could polymorph him in
and he could make a Dramatic Entrance. Tricking
him in is the key. Thus, he is religated to
combo decks. However, once there, he is a beast
to get rid of. Bouncing the dude is your best
bet. An 11/11 Trample puts you on a pretty short
clock. Fun, Fun, Fun.
Constructed: 3 (only cause he best only with
support cards)
Casual: 5
Limited: 3 (You might actually hard cast him if
you are lucky)
Multiplayer: 4
Miguel
Wednesday 3-29-09
Darksteel Colossus
Constructed:
The Polymorph or Dramatic Entrance or the old
and reliable Elvish Piper is the easiest way for
him to come onto the Battlefield in Standard.
But I think more people will use Progenitus
instead.
Casual & Multiplayer:
Big and fun.
Limited:
If by some weird luck you get a Piper or
Polymorph, than good luck. Other than waiting
for the eleven turn or with greens mana ramp
they hope to have a Pacifism or Sleep. Watch out
for Mind Control.
Overall the jolly colorless giant is back.
Constructed: 3
Casual: 3
Multiplayer: 3
Limited: 4
Later
Miguel
Paul
Magic The Gathering COTD: Darksteel Colossus
Welcome back readers today’s card sure is a
doozy! Making its debut in the artifact block
Mirrodin, Darksteel Colossus found a home in
competitive tooth and nail decks as well as
miscellaneous artifact based decks. An 11/11
trampler with indestructibility provides a hard
to deal with creature although it’s not
completely impervious to being dealt with. In
standard a mana ramp deck, Polymorph, or a deck
utilizing Master Transmuter are the only decks I
predict can make a proper home for the colossus.
A tad to expensive outside of combo decks are
decks utilizing alternate ways of getting it
into play, Darksteel Colossus wont see extensive
play. In extended it’s a lynchpin in Tooth and
Nail decks though I don’t know how many players
currently utilize the deck type. In eternal
formats it will see a modest amount of play in
various decks utilizing its power. In casual and
multiplayer it’s a huge creature that can allow
you to dominate the board and has only a few
methods to deal with its appearance on the
battlefield. In limited I doubt you can make it
to eleven mana as that is normally close to the
majority of land you have in your deck, if you
can generate large amounts of mana Darksteel
Colossus may be a valuable pick.
Today's card of the day is the high casting cost
king of the standard format, Darksteel Colossus.
With a cost that high your goal is to use some
sort of combo to bring it out earlier, but those
options are limited by the graveyard exclusion.
There are still many options with most of them
belonging to Blue for artifact specific
tinkering and Green for mana or creature
effects.
With Constructed you have several different
styles of deck which can use this as a finisher,
but to me it is too slow and dependent on a
combo to be a huge threat. In the current
constructed environments Indestructible does not
in any way equal invincible as anything that
doesn't destroy it can just prevent it from
attacking or remove it from the game entirely.
Casual is easily the most likely place you'll
see someone running this in their deck. It is a
style that encourages combos and big finishing
moves and this is pretty much the symbol of
both.
Limited is a tough choice for this one as less
can stop it, but eleven mana is still quite a
bit of investment. The odds of having a combo
both in deck and out when needed are slim, but
if you can actually cast this you may have a won
game. Worth playing in Sealed and hard to pass
around the table in Booster Draft. It really
depends on your style and if you can snap up an
Elvish Piper or something else to give the
chance of a dramatic advantage.
Multiplayer lends itself more to Vigilance than
just Trample, but the games are generally longer
and you may be able to cast it more often than
Constructed. Of course the gigantic target that
gets painted on both it and you will make the
game speed up in a hurry. Have some kind of
defense ready for the retaliation and watch as
the table teams up to stop you before you carry
home a victory.