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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


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Harm's Way
M10

Reviewed July 30, 2009

Constructed: 3.50
Casual: 3.33
Limited: 4.10
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Harm's Way

I was a little surprised to see this card in M10, so many years after white first dabbled in the ability in the form of Shining Shoal. These days, though, you can't use your Caves of Koilos to kill someone who's on their last life point, so maybe it's a little fairer. When you're on the receiving end of Harm's Way, though, it still doesn't feel particularly fair!

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Harm's Way

One of the best new cards in M10. This will see play and often. Not often does white get direct damage powers and that is just what this is. I am seeing this pop up in Merfolk decks as well as Kithkin and Weenie. It saves your creature and on top of that can pop one of theirs or put your opponent that much closer to zero life. White has really got a boost in M10.
Constructed: 4

Casual: 4
Limited: 4
Multiplayer: 3
Miguel

Thursday 3-30-09

 

Harm's Way

 

Constructed: The new mini Shol? So far it has not show to much in main decks for standard. Still a good sideboard card for burn decks or combat tricks.

 

Casual & Maltiplayer: Of look that creature on the other side of the table shall take two damage please.

 

Limited: This is a great card for sealed and draft. I would highly draft this card. It is extra creature removal or get some extra damage in against your opponent.

 

Overall a good card that has some time to live up to its hype.

 

Constructed: 3

Casual: 3

Multiplayer: 4

Limited: 4

 

Later

Miguel

Paul Magic The Gathering COTD: Harms Way

Welcome back readers, today’s card is Harms Way a card that can prevent and redirect damage to an opponents creatures and the opponent themselves. The ability to negate an opponents targeted burn spells and redirect damage that would be lethal to you or your creatures can change the tide of a battle and deal the last points of damage you need to finish an opponent or a particularly deadly creature. In standard white has a plethora of efficiently spells available, the one mana casting cost of Harms Way is unfortunately the same cost of Path To Exile the most commonly played removal spell in the format. While Harms Way isn’t a removal spell it can act as one in certain situations limiting its effectiveness but still providing an ample amount of flexibility. In extended and eternal formats it may see a small amount of play but the sheer number of available cards limits its usefulness. In casual and multiplayer the ability to redirect damage your creatures take and deal it to another players creatures providing some interesting combat interactions and the ability to prevent game ending direct damage spells. In limited it acts as a combat trick, damage preventer, and possibly removal making it a potent card for any player to draft.

Constructed- 3.5
Casual- 3.0
Limited- 4.5
Multiplayer- 3.0
Michael "Maikeruu" Pierno Today's card of the day is Harm's Way, a mini Swerve in White which actually makes sense gets credit for flavor alone. The effect is extremely powerful as it works against combat or effect damage and redirects it at will. You can use it when blocking or attacking and in response to an opponent effect or even your own that deals damage. A very versatile card that can really change the shape of the battlefield.

In Constructed and Casual it functions as a solid redirection of damage that can protect you, your Planeswalkers, or creatures from a near death experience then share it with a target of your choice. The fun that can be had with this and cards like Spitemare and Protean Hydra is obvious, but flipping an opponent's spell against them gives you the card advantage.

In Limited this is pretty much a bomb uncommon as nearly every match is decided by creatures or burn. Even two points of damage reflected away can seriously change the course of a game and is very much worth playing if your deck includes White.

In Multiplayer the same comments as above apply, but with the added bonus of being able to send damage at a player that was an innocent bystander before you involved them. It may make two enemies instead of one, but it is a really amusing move and possibly very beneficial for board position.

Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

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