This card's most useful is if you have a
creature that can block more than one creature,
or if your opponent just busted out an Overrun
and all you've got is some tokens. Remember, you
can play this before damage is dealt and trample
damage won't hit you.
I've yet to see an archetype in Standard that
wants it, but it might be a neat trick to pull
out, especially if you can goad your opponent
into blocking a disposable creature with a
better one.
This is a rather interesting card, both for what
you can't do with it and for what you can. If
your opponent's holding his Tidehollow Sculler
out of combat because he doesn't want you to get
your planeswalker back, this won't help you. If
you throw some little guys in front of his big
guys, holding back your own big guy, play this,
then untap and cast Behemoth Sledge or Mage
Slayer, it's hard for anyone to recover. It
requires a little forethought, but you might be
surprised how often things like that come up in
draft and sealed.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 3/5 (use it when you're not
attacking or being attacked - or just threaten
to . . .)
Miguel
Fight to the Death
Constructed:
Basically you are giving all creatures in combat
deathtouch, but without having to deal combat
damage. Interesting.
Casual &
Multiplayer:
Big multiplayer, two players have alot of
creatures on the feild, oh look those two
players are lock in mortal combat with all of
their creatures.
Limited:
Good way to get past to armies just sitting
thier staring at each other.
Overall a good card. It can get rid of that
stupid Wall of Denial.
Constructed: 2
Casual: 3
Multiplayer: 4
Limited: 3
Later
Miguel
Paul
Magic The Gathering COTD: Fight To The Death
Welcome back today we have an interesting R/W
Wrath of God variant. Fight to The Death costs
RW and destroys all blocking creatures and all
blocked creatures at instant speed. As far as
situational Wrath of God variants go Fight To
The Death has an amazing amount of potential and
a cheap enough mana cost to possibly see some
play. Use this card to block your opponent’s big
untargetable creatures with your chump blockers
and use this card to even the field, utilizing
this card when your forced to trade your weaker
creatures to opponent’s beefy attackers is a
double edged sword you can use to your
advantage. Fight to The Death is the grand
finale of combat tricks as it allows you to turn
negative card advantage into possibly breaking
even or in certain situations providing
advantage. In constructed Fight to The Death may
see some play in standard R/W builds that can
utilize token generation to amass an army and
use this card as an additional Wrath of God. In
extended the plethora of quality R/W cards in
Alara Reborn could provide Boros decks or Zoo
decks interesting tools to test. In casual and
multiplayer any Wrath of God variant will see
some play this one as cheap as it is can provide
interesting game play decisions and change the
state of the board and how players attack and
block. In limited solid as symmetrical removal
can be allows you to kill big creatures and lose
your smaller dudes. Overall I feel this card has
potential and the smaller mana investment makes
up for the narrow conditions to kill creatures,
a solid addition to R/W decks arsenal.