This is too slow for most tournament decks, and
it's in Esper's colors while most of the good
Zombies are in Grixis. But a Zombie deck should
definitely run this card-- the Zombie strategy
of recurring dead creatures leads itself to a
slow, inevitable win, and this backs that up
mightily by giving you fresh recruits, and a way
to seriously bolster your life total.
Like Sages of the Anima earlier this week, this
card almost demands you find a clever
interaction for it. Even if it's expensive for
constructed, I'm sure there's something fun you
can do with it - you'll note that it affects all
your Zombies, not just the ones it creates, and
that you can target yourself if you want to. And
its art is pretty neat, too.
Constructed:
Nice card. A little to slow for Standard. Good
against Unearth cards.
Casual &
Multiplayer:
You will have to target someone. Or yourself.
Limited:
Could give you get creature advantage and if you
pick up some extra Zombies the lifelink is a
plus. I would highly pick it for use and hate
draft.
Overall a cool card.
Constructed: 3
Casual: 4
Multiplayer: 2
Limited: 4
Later
Miguel
Paul
Magic The Gathering COTD: Necromancer’s Covenant
Welcome back today’s card is one of the enemy
aligned W/B cards of Alara Reborn. Necromancer’s
Covenant allows you to remove all creatures from
target player’s graveyard from the game, for
each creature removed this way you get a 2/2
black zombie creature token. Additionally it
grants all zombies you control lifelink. Six
mana most likely means you will be playing it
late game as a finisher having an army of
lifelinking zombies is an interesting prospect
but the reality of the card is that it relies on
creatures to make it effective, granted it
brings its own creatures to the party,
Necromancer’s Covenant is expensive for a
marginally useful ability. The tokens it creates
can easily be dealt with by Maelstrom Pulse,
Wrath of God, Infest, Volcanic Fallout and other
board sweepers. In standard I doubt this card
will see much if any play, its to creature
oriented to be a finisher yet that’s its
practical application. No deck in current
standard runs enough zombies to make this card
worthwhile although a deck using B/W tokens,
Stillmoon Cavalier and other zombie cards,
Windbrisk Heights to play spells for free could
be an interesting experiment possibly a strong
deck. Necromancer’s Covenant has potential in
Standard, in other competitive formats Covenant
doesn’t make the cut. In casual and multiplayer
the only thing cooler than zombies is having
zombies with lifelink! I predict this card could
help promote unorthodox B/W zombie decks that
boggle the imagination of players. In limited
the hosing your opponent’s graveyard may give
you a token swarm to finish the game with and
the lifelink for your original zombies can lead
to an overwhelming advantage of creatures. A
slightly below average card that gives players a
large amount of place to explore in the
combination of B/W.