This might work in a Doran deck where you've
likely got high toughness dudes in your
graveyard, or if you just want to get rid of
some nasty Unearth dudes your opponent has.
Trouble is, most unearth creatures don't have
enough toughness to make it worth six mana to
get that few tokens so you might be best off
just getting five 1/1's off your own dead Doran.
Strategists like to talk about the two-for-one,
where you net two cards or two effective cards
by playing just one. The "other" two-for-one,
where you have the effect of two cards in just
one, is discussed less, but can be just as
valuable. Graveyard recursion strategies are
periodically strong, from Dredge in Extended to
Elementals in Standard to Unearth in limited;
you need to stop them, and you need to get your
own creatures on the table, so why not do both
at once? It's on the expensive side, but
sometimes the best things are worth waiting for.
Constructed:
If there happen to be a Wall of Denial in the
graveyard than you have a lot of tokens. Other
than that will not see much play if any.
Casual:& Multiplayer: You
will always find fun stuff in other players
graveyards.
Limited:
Creature advantage in limited is always
good. Too bad it is not a instant.
Overall a cool card, very expensive in casting
cost.
Constructed: 3
Casual: 3
Multiplayer: 4
Limited: 4
Later
Miguel
Paul
Magic The Gathering COTD: Morbid Bloom
Welcome back today we are reviewing a horrible
graveyard disruption from Alara Reborn. Morbid
Bloom costs six mana in the combination of B/G,
holding back six mana for the appropriate timing
to hose a certain creature card in a graveyard
from the game, totally worthless. We have a
plethora of graveyard hosing cards in all
competitive formats that this card should never
be used ever. If you are tempted to use this
card use Fairie Macabre, Relic of Progentius,
Tormods Crypt all effectively nuked graveyards
or particular cards that are troublesome. The
tokens generated from this card are nearly
worthless they can chump block or swing for a
couple damage but their existence is mostly
irrelevant as board sweepers make your mana
investment laughable. Casual and multiplayer any
of the aforementioned cards plus hundred others
effectively nerf graveyard shenanigans more
reliably and at instant speed. Limited near
useless unless you need extra creatures from the
token. Don’t play this card it’s extremely
narrow and even if it cost half as much wouldn’t
see much play. Overall a card with narrow
applications, sorcery speed and expensive mana
cost put the final nail in the coffin.