He's one of the cheapest planeswalkers
mana-wise, so it's easy to see why he's the most
expensive resale-value-wise. He comes out for 4
mana and immediately gives you two back, or more
if you've got Fertile Ground tricks. He
generates his own blockers-- a necessity given
his low starting loyalty. And he's Overrun on a
stick. All this in the same color that gave us
Gilder Bairn.
In scarcely more than a week, the journey begins
again. Same game, same name, same fun; new
rules, new numbering system, new cards (more on
that in a couple of days!). And a few old ones,
too. If you've been following the game anytime
in the last two years, you need no introduction
to Garruk: his pedigree in any form of play is
unquestionable, and he, along with the rest of
the new guard of planeswalkers, helps define the
modern era of Magic. If you haven't been
following, strap yourself in. It's going to be a
heck of a ride.
Constructed:
The original Mr Big Planeswalker will be back in
M10. But he be a Mythic Rare. Which will be a
good thing and a bad thing on so many levels.
For Constructed he will be the glue for most
Mana Ramp decks and Lord of the Rings decks. He
will see alot of high level play.
Casual &
Multiplayer:
Being Mythic rare will still make it a little
harder for people to get extras, but when the
new Duel Decks come out in the fall He should
show up alot more. Green is played heavy in my
part of the Magic World.
Limited:
He was number one pick for Lorwyn draft or
sealed. I think he will be number one again in
M10. I am really looking forward to drafting M10
with all of the new cards that will be in the
set. It will be the most drafted core set
around.
Overall I am really excited about M10 comming
out. With Planeswalkers at Mythic rares that
they are supposed to be.
Constructed: 4
Casual: 4
Multiplayer: 4
Limited: 4
Later
Miguel
Paul
Magic The Gathering COTD: Garruk Wildspeaker
Welcome back today we are starting our Magic
2010 reviews and we start with quite an exciting
reprint of Garukk Wildspeaker now at mythic
rarity. Originally one of the five Lorwyn
planeswalkers, Garruk has seen a fair share of
competitive play since his release. Once Garruk
hits the board he is nearly unstoppable minus
the appearance of cards like Oblivion Ring and
Maelstrom Pulse. The +1 ability that allows you
to untap up to two lands often means you can
drop a cheap yet effective threat and still have
spare mana to react to some of your opponents
moves be it via instants or activated abilities.
The -1 ability is not quite as powerful as it
once was, with the entrance of cards like
Maelstrom Pulse your massive army of beast
tokens can be handily removed with a single
spell, most board sweepers besides Wrath of God
leave the beast tokens virtually unscathed.
Pinpoint removal would be a waste to use on mere
tokens but applying pressure with the beasts and
dropping a couple other threats can provide a
very disadvantageous situation for most
opponents. Garruk’s final ability is Overrun use
it swing with dudes simple. Currently the most
comfortable home for Garruk is in G/B elves and
rock style variants where he performs
stupendously. In constructed formats Standerd,
he is a brick house, extended once rotation
comes he may see a fair bit of play, Legacy and
vintage not likely to see any play. In casual
and multiplayer almost all planeswalkers will
see a large amount of play, being green the
Timmy color Garukk should be fairly popular as
all his abilities are highly relevant in
multiplayer and casual situations. Limited a
sweet bomb if your running green and creatures
you have almost no excuse to not grab it,
possibly pick over removal as trample allows you
to just overpower weaker creatures. Stay tuned
this week as we dissect more cards from the
hotly anticipated Magic 2010 core set.