BMoor |
Scepter of Fugue
Repeatable discard effects are always powerful.
Disrupting Scepter was a bit too expensive to
catch on, but since this can be cheaper by
requiring a specific color, I expect it to have
a future.
Constructed- 3.5
Casual- 4
Multiplayer- 3.5
Limited- 4.5 |
David Fanany
Player since
1995 |
Scepter of Fugue
Repeatable discard effects are arguably among
the most annoying things in Magic, up there with
repeatable bounce effects and repeatable land
destruction. It's almost like Hypnotic Specter,
without the vulnerability to anti-creature
measures. Gabriel Nassif played with this card
at the Pro Tour, and he was right to do so - the
Scepter is the most powerful card of this type
since Nezumi Shortfang.
Constructed: 3/5
Casual: 2/5
Limited: 3/5 |
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10 |
Scepter of Fugue
I am surprised to see how many competitive decks
this is popping up in. I suppose always having
the option of a discard is good. This is one
cheaper than it's older namesake (forget the
name) and is an artifact. This makes it a little
more tutorable and can be played at a time when
control decks often are getting set up. It can
generate card advantage over time. Throw in
something to untap artifacts and you get more of
a boost.
Constructed: 3
Casual: 3
Limited: 3 |
Miguel |
Thursday
3-19-09
Scepter of Fugue
Constructed:
It is a hard choice between this and Scepter of
Dominance for me. This card showed up in a lot of
discard decks.
Casual:
Old school Voltaic Keys can go nuts with this
card. Do not forget about Megrim.
Limited:
Opening it up in a Shard/Shard/Conflux draft
not something I would want to see. Now it would
be perfect with the Unearth them, but to keep
your opponents hand size down is also a plus. I
would hate draft for sure.
Overall a good card.
Constructed: 3
Casual: 3
Limited: 4
Later
Miguel
|
DeQuan
Watson
* Game Store Owner |
Scepter of Fugue - Thursday
This card does one thing and tries to do it
well. There is very little room for something
like this in a deck unless that theme of the
deck is extreme discard. On the other hand
though, it makes a really good sideboard card
against control decks. You can force them to
drop a potentially problematic card every turn
and limit their ability to counter spells and
the like.
The low activation cost also gives it a shot of
getting more playing time sometime down the
road. This card might stand out more in limited
events as well.
Constructed: 2.5
Casual: 3
Limited: 3
Multiplayer: 2.5 |
Jake |
Scepter of Fugue - Thursday
Big fan of disruption and discard in black and
while i dismissed this card early on due to it's
mana requirement and cost of activation, I think
it will see some play. It comes into play early
and is always a good way to spend extra mana. I
just think that cards like raven's crime and
honden of night's reach are just better. Limited
this artifact can really wreck your opponent.
Constructed:3 in standard
Casual: 3
Limited: 4
Multiplayer: 2 |