This card locks your opponent out of playing
anything, even activated abilities, even TAPPING
LANDS FOR MANA, on your turn. Nothing short of
Counterbalance or Decree of Silence can counter
stuff on your turn while this is out. That's
strong, but not too strong-- all it locks out is
instants and activated abilities, really.
Anything else, your opponent couldn't play on
your turn anyway. No, the real strength here is
that you get to play cards in his or her hand.
You still have to pay their mana costs, so
you'll have to play his or her lands first if
you need red or green mana and aren't playing
5-color yourself, but a few Exotic Orchard in
your deck clears that up nicely. Your opponent
will be rushing to empty his or her hand so that
you won't be able to play his or her cards,
while you can save your own cards for when his
or her hand runs out. Then you've got a full
grip against a topdecking opponent, ha ha ha!
In multiplayer, you get to choose an opponent,
which is good. But then the other opponents can
still mess with you, and that's bad. Also
there's more chance that somebody will have a
kill card on hand to smack it with.
There haven't been too many mythic cards as yet,
but there are already some great examples of
what the rarity should be trying for. In the
fantasy stories that were Magic's direct
ancestors, only the most powerful characters
ever gained the ability to manipulate people's
minds in such a way, and the Sen Triplets are
clearly the most powerful individuals even in
Esper's high-magic culture. If they stay on the
table, assuming enough mana on your side, it's
hard to lose the game - and in multiplayer, you
get a different person's hand each turn (but
watch out for those extra Ancient Grudges).
Constructed:
This little Mindslaver want to be will
probably see some play with very skill players
who like playing with rogue decks. It has a nice
size for it's mana cost.
Casual & Multiplayer:
Make everybody squirm is really awesome when
this little girl hits the table.
Limited:
This could be okay, good thing it is a mythic
rare. If it was a regular rare it would be alot
better. Still can be hard to play against and
with. I would use 5-colors to make it work the
best. Of course steal a land from their hand.
Overall a real strong mythic rare that has break
me written all over it.
Constructed: 3
Casual: 2
Multiplayer: 4
Limtied: 4
Later
Miguel
Paul
Magic The Gathering Card Of The Day: Sen Triplets
Welcome readers today we have yet another wizard
type creature this one happens to also be a
legendary artifact one, with ties to the shard
of Esper. Wow certainly a jaw dropping ability
akin to a certain artifact from Mirrodin, the
ability while certainly devastating doesn’t
prevent or neutralize the opponent’s threats
already on the field. In a competitive
environment this creature has a relatively
inefficient body that is attached to a card
costing 5 mana and tri-color at that that
doesn’t fit in any current competitive decks..
Its vulnerable to all removal and all board
sweepers in standard and in general I feel wont
get a large amount of play except as a possible
card in a random Johnny’s rogue deck. Extended,
Legacy and Vintage say nay. Casual and
multiplayer games are an entirely different area
together. This effect can devastate players and
allow you to make friends and enemies in the
politics of magic. The effect can be useful in
Esper style decks otherwise this is a possible
Johnny card will most likely be used strictly in
casual circles. Don’t quote me on this though
this card may see some play, just not right now.
Limited this card could help you wrecks
opponents key plan s and the fact the set is
multicolor may allow you to tap into your
opponents powerful spells.