I've always been a huge fan of Verdant Force,
and I've played with nearly every card that had
a similar effect down the years, from Honden of
Life's Web to Benalish Commander. Dragon
Broodmother is a worthy addition to that company
- not only do the tokens keep coming, they are
also evasive and can get even stronger,
synergizing with other luminaries like Essence
Warden and Savra in the process. Not only that,
her cost is fairly low for this effect, possibly
low enough for her to have a shot in
constructed.
-Balding
for just over 5 years
-Playing MTG for just over 10
Dragon Broodmother
Now, I love multiplayer, as you all probably
know by now. Unfortunately, I missed the
prerelease and thus missed getting myself one of
these. I will trade for one soon. Lets look at
this. With a multiplayer game of 4, you play
this. First opponents turn, you get a dragon
(you might devour if you wanted but lets say you
just take the dragon). Second Opponents turn,
you now have a choice of a 3/3 flyer or 2 1/1
flyers. Third opponent, a 5/5 flyer or 3 1/1
flyers. On your turn, a 7/7 flyer or 4 1/1
flyers. See my point. Outside of this, there are
obvious implications in a token deck. However,
in the constructed environment for dueling,
there are likely better choices of what to do
with your tokens. In limited...a bomb.
Greetings readers, and welcome to my first card
of the day review, I will try and give an
accurate and fair review of any and all cards.
Today’s card is Dragon Broodmother another
ferocious dragon featuring Jund’s mechanic
Devour. For six mana and 4 of it requiring the
combination of red and green, you receive a 4/4
flyer. That at first glance would seem a bit
underwhelming and unimpressive luckily for you
and unluckily for your opponent Broodmother has
an extra ability. At the beginning of each
upkeep put a 1/1 red and green Dragon creature
token with flying devour 2 into play. Not only
does it trigger during your upkeep but each
players! Obviously pumping out Dragon tokens
that can in turn devour one another and
Broodmother can lead to some serious creature
advantage and some nasty flyers your opponent
will have to deal with. If Broodmother is able
to pump out between 2-3 tokens your opponent
will most likely target it for removal still
leaving you with threats. Speaking of removal
the “dies to removal” argument is justified I
feel for a creature with a total mana cost of
six and no immediate effect on the board.
Terror, Oblivion Ring, Path To Exile, Eyeblights
Ending Ect. All laugh at Broodmother. Not to
mention the sweeping effects of Wrath of God,
Infest, Firespout, Pyroplasm, and Volcanic
Fallout all destroy your non pumped tokens.
In constructed standard only a few decks would
be able to use this card as their finisher,
possibly a Jund ramp style almost any other deck
has more solid lower costed options. Extended,
Legacy, and Vintage are not the most forgiving
formats playing a creature that costs six and
doesn’t have a huge effect is liable to get
killed countered, or even stolen and have your
own face beaten with it. Post rotation Jund
style decks have a nasty arsenal to choose from
and could realistically be a possible contender
with burn, and solid early game drops with this
as a finisher. Casual is a much more forgiving
format where the excessive token generation of
Broodmother has a chance to shine, an army of
flying baby dragons alongside a 4/4 flyer is a
problem opponents have to solve immediately. On
the off chance it is Pacified you can still
sacrifice it to its own generated token, when
its hit by removal in response use a spell that
sacrifices a creature (or creatures!) and catch
your opponent off guard. Limited is another ball
park all together big creatures that win games
quick are valued and if you’re in a red/green
combination drafting this card could help you
win by swarming with creatures. By no means a
format warping card, Broodmother Dragon adds
another weapon to Jund’s arsenal and casual
dragon loves decks.