David Fanany
Player since
1995 |
Goblin Guide
Whoa, Nelly! Isn't that an unprecedentedly
huge disadvantage? Beatdown creatures never look
like this, do they? Well, except for Carnophage.
And Jackal Pup. And Flesh Reaver. And Phyrexian
Negator. And Wretched Anurid. And Raving
Oni-Slave. And Drekavac. And Sangrophage. Maybe
the Guide will give your opponent all the land
he needs to cast spells. And maybe it'll kill
him before he has a chance to cast them.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5
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Michael "Maikeruu" Pierno |
Today's card of the day is Goblin Guide a one
mana 2/2 that may give the opponent an extra
land card into their hand, or at the very least
reveal the top card of their library whenever it
attacks. The drawback is inconvenient and can
help speed the opponent up slightly, but early
on this is a 2/2 for one which is excellent on
defense and adding a known card to the
opponent's hand can be turned into an advantage.
In Constructed, Casual, and Multiplayer
having a 2/2 for one in a well supported type
isn't bad, but the timing of any attack needs to
be carefully considered against the advantage of
giving your opponent a free land. Anything that
reveals the top of the library before the attack
or counts card in the opponent's hand can
potentially see play.
Overall a 2/2 goblin that can be played in
aggressive goblin decks (is there another kind?)
and is worth looking at for any format.
With Limited the aggression is mitigated a
bit by how many lands the Zendikar block
promotes running in a deck. That being said
little can top a 2/2 on turn one for offense and
I consider it a higher pick in Booster, but
after burn and more impressive monsters. In
Sealed this should go into any Red build as the
penalty can just be ignored if it doesn't
attack, but a few early hits in this format can
shift the balance too far for an opponent to
recover. The odds of hitting a land are
generally going to be a bit less than half, so
the math is in the favor of the attacker. If
your opponent seems to be especially short on
mana or possibly missing a color, giving them
the card early and thus an extra draw may
outweigh the two damage. This is a very
situational design and depends on your own
personal style of play, but is well worth giving
it a try when the options are so limited.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0
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