David Fanany
Player since
1995 |
Steppe Lynx
This is a card that was very clearly designed
for Zendikar, and in fact almost could not exist
in any other expansion. If you're not used to
landfall yet, the Lynx looks like a risky play,
as it seems like it should never be attacking
more than about once or twice in a lot of
aggressive decks. But then again, maybe it
doesn't need to.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
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Michael "Maikeruu" Pierno |
Today's card of the day is Steppe Lynx a one
mana card that can potentially attack for four
damage on turn two with the right land
acceleration. Even without dedicated support
cards this can easily attack for two for several
turns.
In Constructed, Casual, and Multiplayer this
is a decent first turn play, but gets weaker as
the game goes past the opening moves as it
depends on other cards entering play to have any
bonus. Worth running in decks that focus on
acceleration, likely a Green and White hybrid,
but needs cards like Harrow, Terramorphic
Expanse and other fetch lands, Rampant Growth,
Shard Convergence, Khalni Heart Expedition, or
other similar cards.
For Limited this is a very high pick in the
set with so much focus on land drops and often
higher than average land to spell ratios in
decks.
Single mana creatures should always be included
in Limited decks and the potential attack power
of this lynx is impressive with less to oppose
it. In Sealed any White deck should be running
this card, even more so if your build is Green
with White as odds are you'll have some support
available. With Booster this is an early pick
immediately after higher end bombs and removal
and generally shouldn't be passed after the
first pack.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5
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