Today's card of the day is Journey to Nowhere,
the latest in a long line of White enchantments
that remove a target from being a direct threat.
Most similar to Oblivion Ring as it removes from
play with the cost of many other options this is
a very powerful card that will see quite a bit
of play in any format.
For Constructed, Casual, and Multiplayer this
is a cheaper Oblivion Ring that only works on
creatures. Extremely useful and one of the best
choices for anti-creature in White as it doesn't
just prevent attacking or blocking, but also
will stop any other effects. True removal like
Path to Exile is generally better, but this is
very much playable and may be better in certain
decks.
With Limited this is a very early pick in
Booster as affordable removal with little in set
to recover the targeted creature. In Sealed this
belongs in every deck using even a little White
mana. This is White's verion of a Terror/Doom
Blade and should be drafted just as early.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0
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